Post
by Mavarion » Fri Sep 05, 2008 5:18 pm
Well, I did it as Kamar, since I couldn't remember what he had gotten, and this is the result. It's exactly right... except there is no Assassin class... And I always picture Kamar as more of a Neutral Evil character. *shrugs*
You Are A:
Chaotic Evil Half-Elf Rogue (7th Level)
Ability Scores:
Strength- 15
Dexterity- 19
Constitution- 19
Intelligence- 18
Wisdom- 17
Charisma- 17
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXXXXXXXX (10)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (41)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXXXXXXXX (18)
Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - (0)
Class:
Barbarian - XX (2)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (-27)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-29)
Ranger ---- XXXX (4)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXX (6)
Wizard ---- (-4)
You have no where to hide, nowhere to run, your village will burn like the heart of the sun. With infinite glee, it is going to be me who slaughters your world.