Paragon
Posted: Fri Jul 26, 2013 9:45 pm
Updated 11/25/13
Quick Summation
Availability: Anyone who wants to make a rebel is more than welcome to! Please note that new players may be subject to more scrutiny as unfamiliarity with the setting might lead to more brainstorming on apps.
Posting Speed: Depends on individual thread.
Characters Involved: List is here
Thread starting date: Current threads. The main body of rebellion threads are happening in Spring of 122. However, as Paragon has been operating in the city for the past 8-10 years, threads might happen during any one of those years.
Location: Marn.
Summary: This group is intended to help organize Paragon’s actions against the Government. This group will likely only be active for the duration of the Rebellion plot; how it functions will doubtless change once things come to a head.
Other Notes or links: This group will be dealing extensively with the Rebellion plot and guardsmen.
Group information
The Paragon is a fractious anti-government newspaper that has been -- at the higher levels -- adjusted to a new purpose. The paper's original owners are unknown, but by the path that has been taken in recent years it is clear that the ownership has moved in a new direction.
Paragon presently functions as a clandestine cell system, with the former newspaper being just one branch of the overall structure. There are five branches total, each catering to different tasks that help Paragon function as a whole. There is a leader of each branch, separate from Paragon's true and mysterious leader. Communication between these branches flows one way, just as most information flows down each branch primarily one way. This is to ensure that one or two individuals or cells being compromised will not affect the structure of the whole.
Finance
Does most of the support, procuring supplies. Also operates outside business: the type of stuff where those working in these things won't know it's for Paragon.
Military training/operations
The violent stuff. There are a number of sleeper cells in this branch. They plan out the violent revolution and preliminary strikes to weaken the government before they are ready to take it out. If these guys infiltrate certain businesses or whatnot, it is typically in order to execute a strike later on.
Communications
Gathers information/tips, facilitates dead drop spots, ciphers, and disseminating information through each of the spokes. These are also the individuals who infiltrate purely for information. Communications, by necessity, is perhaps the most secretive of all the branches: they are the facilitators of any planned movements, and are the ones who receive indirect communication from Paragon's leader. It is their responsibility to disseminate information throughout the network, as well as to ensure available meeting places or dead drops (as procured by Transportation) are arranged for use and changed regularly.
Propaganda
Prints Vitiable Paragon, does the majority of recruitment and processing of recruits. Once the recruits have been vetted as safe, their recruiters will receive information from their superiors about new locations where recruits are sent. These recruits will then be picked up by a cell or individual to begin working for reals.
Transportation
In charge of moving large amounts of supplies, getting people in/out of Marn, and securing apartment/boltholes for various cells as needed.
Map Key
Paragon is set up in a way that is inefficient but more secure. Each break in a black line represents a break in knowledge of whereabouts. For example, in Communications Erila will know how to communicate with R1, Theonas, but she will not know where anyone past him is located. Similarly, she will know how to contact R2, but will not be aware of any individuals past that person. R1 and R2 will never have direct contact with each other and, depending on their need to know, may never even realize the other exists.
In the same vein, R1a and R1b will not know anything about each other, but both will have communications with R1.
Most of Paragon will function in a direct line like this, though there may also be small clusters where there will be multiple groups who can communicate with one or two others, such as with Three's apothecary, Kala.
Unaffiliated workers represent legitimate business interests or workers whose work benefits Paragon, but the individuals do not realize what they are doing is part of Paragon's structure. These things might be a business front that does work necessary to the city of Marn -- like a blacksmith or machinist -- but who is sponsored or has a client who is using their work for Paragon.

History
LET’S GET PLOTTING!
Needs:
Paragon’s owners are a shady bunch, and I’m still taking ideas as to who some of its upper reaches might just be. There are nefarious pixies about, and a battlemage or two who aren’t so happy with the way Bela is running things. But who else, I wonder? How does it all fit together? These are some of the things I’m hoping members will aspire to answer.
Quick Summation
Availability: Anyone who wants to make a rebel is more than welcome to! Please note that new players may be subject to more scrutiny as unfamiliarity with the setting might lead to more brainstorming on apps.
Posting Speed: Depends on individual thread.
Characters Involved: List is here
Thread starting date: Current threads. The main body of rebellion threads are happening in Spring of 122. However, as Paragon has been operating in the city for the past 8-10 years, threads might happen during any one of those years.
Location: Marn.
Summary: This group is intended to help organize Paragon’s actions against the Government. This group will likely only be active for the duration of the Rebellion plot; how it functions will doubtless change once things come to a head.
Other Notes or links: This group will be dealing extensively with the Rebellion plot and guardsmen.
Group information
The Paragon is a fractious anti-government newspaper that has been -- at the higher levels -- adjusted to a new purpose. The paper's original owners are unknown, but by the path that has been taken in recent years it is clear that the ownership has moved in a new direction.
Paragon presently functions as a clandestine cell system, with the former newspaper being just one branch of the overall structure. There are five branches total, each catering to different tasks that help Paragon function as a whole. There is a leader of each branch, separate from Paragon's true and mysterious leader. Communication between these branches flows one way, just as most information flows down each branch primarily one way. This is to ensure that one or two individuals or cells being compromised will not affect the structure of the whole.
Finance
Does most of the support, procuring supplies. Also operates outside business: the type of stuff where those working in these things won't know it's for Paragon.
Military training/operations
The violent stuff. There are a number of sleeper cells in this branch. They plan out the violent revolution and preliminary strikes to weaken the government before they are ready to take it out. If these guys infiltrate certain businesses or whatnot, it is typically in order to execute a strike later on.
Communications
Gathers information/tips, facilitates dead drop spots, ciphers, and disseminating information through each of the spokes. These are also the individuals who infiltrate purely for information. Communications, by necessity, is perhaps the most secretive of all the branches: they are the facilitators of any planned movements, and are the ones who receive indirect communication from Paragon's leader. It is their responsibility to disseminate information throughout the network, as well as to ensure available meeting places or dead drops (as procured by Transportation) are arranged for use and changed regularly.
Propaganda
Prints Vitiable Paragon, does the majority of recruitment and processing of recruits. Once the recruits have been vetted as safe, their recruiters will receive information from their superiors about new locations where recruits are sent. These recruits will then be picked up by a cell or individual to begin working for reals.
Transportation
In charge of moving large amounts of supplies, getting people in/out of Marn, and securing apartment/boltholes for various cells as needed.
Map Key
Paragon is set up in a way that is inefficient but more secure. Each break in a black line represents a break in knowledge of whereabouts. For example, in Communications Erila will know how to communicate with R1, Theonas, but she will not know where anyone past him is located. Similarly, she will know how to contact R2, but will not be aware of any individuals past that person. R1 and R2 will never have direct contact with each other and, depending on their need to know, may never even realize the other exists.
In the same vein, R1a and R1b will not know anything about each other, but both will have communications with R1.
Most of Paragon will function in a direct line like this, though there may also be small clusters where there will be multiple groups who can communicate with one or two others, such as with Three's apothecary, Kala.
Unaffiliated workers represent legitimate business interests or workers whose work benefits Paragon, but the individuals do not realize what they are doing is part of Paragon's structure. These things might be a business front that does work necessary to the city of Marn -- like a blacksmith or machinist -- but who is sponsored or has a client who is using their work for Paragon.

History
- Paragon, as a newspaper outlet, was first formed around 142PW.
- The Guard did a brief investigation into it around 140PW; the higher ups gave the order to let it keep going as a mild outlet for the discontent.
- 132PW saw the newspaper bought by a new owner who then started to rearrange its structure.
- 129PW - The first cell outside of the paper was created. Lord un Jeong became a donor.
- 128PW - More people were brought in. The cell structure solidified.
- 127PW - Paragon solidified into the structure presently held today.
- 125PW - the government becomes interested in the newspaper again when it starts to print more overtly rebellious papers.
- 123PW - the Guard begins a secret investigation into Paragon.
- 122PW - Paragon begins the final stages of its plans to overthrow the govt.
LET’S GET PLOTTING!
Needs:
- "Anvil" is trying to set up a bomb for the Justice Hall via the bomb squad.
- [optional]A separate Hammer cell, maybe npcs, to do a suicide run on Vic's to misdirect attention from the bomb squad.
- Guard infiltration through R1a.
- Shanuri's Hammer cell to take out an important public figure or more. Currently looking at Judge Vyaduka.
- [optional]Players for connecting to the Sewers.
Paragon’s owners are a shady bunch, and I’m still taking ideas as to who some of its upper reaches might just be. There are nefarious pixies about, and a battlemage or two who aren’t so happy with the way Bela is running things. But who else, I wonder? How does it all fit together? These are some of the things I’m hoping members will aspire to answer.