You put a spell on me... a few thoughts on magic [PROCESSED]
Posted: Wed Feb 22, 2012 11:08 am
I'd like to start up (or restart) discussions on magic in the world.
My take on the setting and magic is that with the Great Seal (orf orf orf) in place, anyone who uses magic suffers some consequence. The astral is a different reality from the physical realm. Sort of like using that swirl or nudge option on a photo in photo shop or smearing grease on the lens of a camera, magic changes things.
Humans who use magic tend to go a little crazy and the astral 's effect is a warping of the natural world of which humans are wholly embedded. If we look at the setting history, the Changers themselves, seemed to have been warped - physically, mentally - by magic (Some did seem to handle it better than others, perhaps a function of environment or culture? But, even Teodinus had to be a little eccentric or peculiar).
Especially with the seal in place, getting to that place that allows this manipulation of reality to occur takes work. Magic use should get easier with age, but still should have some limiting or debilitating effect, especially for humans.
So, what about humans with innate abilities or "Talents" (with a capital "T!")? This seems a natural, evolutionary function of the species - exposure to the bleed-through of astral energies, particularly in areas with more 'mystical' properties, would eventually appear as genetic throw-backs to the time when the seal was not in place. I think that humans with this innate ability find it easier to tap into the astral, but magic use still takes work and effort.
This change to the 'natural order' of things and the effects magic has, especially on humans, is - to me - the root of the Marnian puradynic belief - humans who can perform magic are genetic mutants. Now, some cultures may view this as a gift, but not Marnian culture.
Non-humans - thinking elves, fae, gnomes here - probably migrated into the physical world we know or were created by the Changers (so it is said...). For those races with a more magical bent, the link to the astral for them is much easier, BUT there still is a Seal in place. One would think that the more magical a creature is, the more likely it is that the creature would be affected by being in 'un-natural' surroundings for its kind - either stronger or weaker in physical, magic, or some other abilities. I'm thinking of trolls and ogres when I think physical strength. Some races are more magically inclined than others. Some can shift their form at will. Humans fall somewhere in the middle.
Perhaps a scale of magickiness is needed. Hm. I'll work on that and submit it for review as part of this discussion.
Bottom line, magic use requires a price - especially magic that changes something from one state to the another. Making something from nothing costs more than increasing something that already exists. Altering the composition of materials and blending them takes skill if it is going to work properly or be permanent. The bigger the thing, the more work and skill required. Does this make sense?
Magic takes effort. Ok. Discuss!
My take on the setting and magic is that with the Great Seal (orf orf orf) in place, anyone who uses magic suffers some consequence. The astral is a different reality from the physical realm. Sort of like using that swirl or nudge option on a photo in photo shop or smearing grease on the lens of a camera, magic changes things.
Humans who use magic tend to go a little crazy and the astral 's effect is a warping of the natural world of which humans are wholly embedded. If we look at the setting history, the Changers themselves, seemed to have been warped - physically, mentally - by magic (Some did seem to handle it better than others, perhaps a function of environment or culture? But, even Teodinus had to be a little eccentric or peculiar).
Especially with the seal in place, getting to that place that allows this manipulation of reality to occur takes work. Magic use should get easier with age, but still should have some limiting or debilitating effect, especially for humans.
So, what about humans with innate abilities or "Talents" (with a capital "T!")? This seems a natural, evolutionary function of the species - exposure to the bleed-through of astral energies, particularly in areas with more 'mystical' properties, would eventually appear as genetic throw-backs to the time when the seal was not in place. I think that humans with this innate ability find it easier to tap into the astral, but magic use still takes work and effort.
This change to the 'natural order' of things and the effects magic has, especially on humans, is - to me - the root of the Marnian puradynic belief - humans who can perform magic are genetic mutants. Now, some cultures may view this as a gift, but not Marnian culture.
Non-humans - thinking elves, fae, gnomes here - probably migrated into the physical world we know or were created by the Changers (so it is said...). For those races with a more magical bent, the link to the astral for them is much easier, BUT there still is a Seal in place. One would think that the more magical a creature is, the more likely it is that the creature would be affected by being in 'un-natural' surroundings for its kind - either stronger or weaker in physical, magic, or some other abilities. I'm thinking of trolls and ogres when I think physical strength. Some races are more magically inclined than others. Some can shift their form at will. Humans fall somewhere in the middle.
Perhaps a scale of magickiness is needed. Hm. I'll work on that and submit it for review as part of this discussion.
Bottom line, magic use requires a price - especially magic that changes something from one state to the another. Making something from nothing costs more than increasing something that already exists. Altering the composition of materials and blending them takes skill if it is going to work properly or be permanent. The bigger the thing, the more work and skill required. Does this make sense?
Magic takes effort. Ok. Discuss!