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Theuse Del Sir

Posted: Fri Apr 03, 2009 7:53 am
by Theuse
Name: Theuse Del Sir

Age: 28

Race: Human

Height: 5' 10”

Weight: 170 lbs.

Physical Description:
Theuse Del Sir is reasonably tall and has a build the suggests someone who exercises a fair amount—though in truth this is more a by product of his extensive travels and his training in the art of the sword. His hair is a dark blond and cut short, though he once wore it longer as was the fashion in his home town it proved a bother for a life on the road. Theuse's skin is lightly tanned, and even that was earned over the course of many sun burns, and is further evidence of a great deal of time outdoors. Of course a life of travel is not easy, under his clothes are many scars in all shapes and sizes from mishaps and injury sustained while on the road. One that draws the most notice is on his right cheek, just under the eye to the chin, which he received in his first duel. His eyes are exception, not for their coloration as they are a plain hazel, but for the fiery hunger that burns there.

Possessions:
Long sword, nondescript but a treasure just the same.
Traveler's Long Coat
Journals with facts and secrets that he has discovered.
Writing tools.
Small set of lock picks, though he has trouble using them; could be a while before he is proficient.

Powers or Strengths:

-Theuse has trained to use several weapons during his travels, including knives, rapiers, and long swords. He is not an expert, but he can hold his own and expect to best another practiced opponent.

-Theuse is just lucky, incredibly so in fact. He seems to avoid the worst of a wound that should have killed him outright and survive until help arrives and that one clue always seems to fall into his lap when he is stumped. What's more, Theuse doesn't even seem to realize any of it, even when people point it out he just shrugs and makes an offhand comment. The luck isn't always there, but it seems to show up more often than it should for Theuse. His own inability to realize this keeps him from relying on it, so he really doesn't know if he is going to be okay or if his luck will run out.

-Theuse's drive is also remarkable, he will throw himself headlong into any situation to get what he is after and he will not lose sight of his goal. Whether an ancient trinket or a treasured friend, Theuse will do his best to obtain his goal.

Weaknesses:

-While Theuse's drive may give him incredible willpower, it also makes him do things that others would label as reckless and stupid. He doesn't always stop to think about the consequences of his actions and it gets him into trouble. More than one of his scars could have been avoided if he just took a moment to think things through and use some perspective.

-Theuse has the misfortune of being both an idealist and chivalric, he does not like lying and is rather poor at it. He believes that the best in people will win out in the end, though sometimes others just need help seeing that, and he will take the hardships of others onto himself if only to relieve their suffering for a time. This is an unwavering personal code that Theuse will not break and it makes him likable, but also naive and stubborn when he should bow his head.

History:

Theuse Del Sir was born in the western kingdom of Eyropa, on the islands North of the mainland near Trelham, and grew up in a small town there named Worden. The eldest of seven children, Theuse always had to work hard and help his family; whether watching his siblings or working the fields, he was always depended on and this instilled much of the duty that he feels even today. As much as he took pride in the work his own two hands wrought, he hated living day after day in the same village. The thought of dying without ever leaving his little plot of dirt, not seeing or knowing what was beyond the next hill or the rolling waves, was terrifying in the extreme. When his eighteenth birthday rolled around, Theuse made plans to leave his village and begin to travel the known world. His parents were less than thrilled with the idea, but he received their blessings before he left.

From Worden, Theuse took a boat to Trelham and spent a few months in the city training with the local militia before taking on a job as a caravan guardsmen. Though he learned some of the basics with the militia, it was here that Theuse would truly begin to know how to wield a blade. On this trip he traveled with an Elf, Sindri Wolcott, a swordsmen and long time caravan guard. For the next three years the two would become inseparable, working together and training together. Sindri would instruct Theuse into the ways of the wider world, teaching him all manner of 'important' skills like wooing women, selecting good alcohol, and betting smart at cards or dice. Even among such things, Theuse learned truly useful skills—like the art of the sword and literacy. Sindri would teach his ward everything that he could and the young human proved a willing pupil. He absorbed information at a frightening rate and always he hungered for more. More secrets and more tricks, even if they were largely useless—he coveted these things. Years of living as an uneducated farmer had taught Theuse the value and power of his mind.

The three years of travel were the best in Theuse's young life, he visited many places and learned customs that he had never dreamed. His luck began to manifest during this time, saving him and Sindri from all manner of mishap, both major and minor. Sindri never spoke of it, but he understood that there had to be some meaning behind this seemingly random talent. He wished to take Theuse to a city of scholars in the East to see what they knew or could guess but that would never come to pass. Traveling through Thar Shaddin, Sindri did not tell Theuse where they were going or why and then disaster struck. On the northern trade road leading to Marn the pair were set upon by bandits, locals who had grown hungry and desperate enough to kill for money enough to feed themselves and their families. Though they fought well, neither Theuse nor Sindri could best all of the bandits and hope to survive. Realizing this, Sindri forced Theuse to run and bought him time to hide while he faced their attackers; it was a death sentence.

Theuse would return in the morning to find his friend dead and he would weep for hours before finding the strength to bury him. Through some great luck, Sindri's sword had fallen into the grass and gone unnoticed by the bandits though Theuse stumbled over it as though by accident. He still carries the blade to this day. Theuse would continue on to Marn and learn something of this new city before continuing his travels, but he headed South and never met with a friend of Sindri's that would have taken him to the city his friend had sought. The next seven years were a blur of travels across the continents, from sweltering deserts to humid jungles. Theuse would learn many languages and customs along the way and found many interesting sites and treasures that were usually sold off to pay for dinner or new boots. He would never have any real direction to his travels and whenever he considered heading off into the East he would find something to distract him or divert his course. Theuse does not seem to realize this fact and sometimes mentions that he would one day like to travel East. Something will usually come along to catch his attention and lead him elsewhere in short order.

During those seven years Theuse avoided Marn like the plague, as thoughts of the place filled him with sadness. He would trace the scare on his face absentmindedly when he thought of the events that occurred on the road to Marn and follow up with strong drink and pleasant company to chase away the nightmares that followed in the evening. But fate is a strange thing and once again Theuse finds himself blowing into Marn, though he does not know why. Could it be that he has unfinished business in the city? Or that it will lead him to the East and the answers that Sindri sought for him? Perhaps there is more to his dead friend then he ever knew, for Sindri did not speak often of himself and his past. Only time, and luck, will tell.