White
Posted: Sun Mar 30, 2008 12:45 pm
Player Name: Kenji White
Character Name: White
In Common: White
Nickname: White Ghost
Age: 271
Appearance: 36 years of age
Race: Shifter - Werewolf
Physical Description:
Bipedial Human-Asian:
Hair: White-Short
Eye Color: Silver-Gray
Skin Tone: Pale
Build: Athletic
Height: 5'9
Weight: 170
Attire:
White wears simple and refined suits of silver with white dress shirts underneath. If in rough territory, he sports dark fatigues and black military issue boots.
Wolf form:
Silver wolf with white hair on the crest of the shoulderblades
Possessions:
Pistol - Self Loading - 12 bullet magazine - Resalvaged and exhumed
Sawed Off Shotgun - Resalvaged and exhumed
7 Pistol Mags
30 Shotgun Shells
Mechanic Kit - Wielding Tools, Moldmaking, etc.
Black Dufflebag
Black Handle Tanto Blade - Hidden under suit jacket
Military issue combat knife
Money
Silver Wrist Watch
Sunglasses
Powers or Strengths:
Keen intellect and at least six exceptional senses
Human:
Exceptional shot with projectiles
Able wielder, mechanic and tinkerer
Above human strength, dexterity and speed
Able blade wielder
Healing Factor
Natural Ability to distort a wide variety of electronic detection - cameras - infrared
Natural Ability to avoid certain magical detections
Able actor and proficient with use of disguise
Able Tracker - Land Empathy
Wolf: - Tranforms at will when at peak performance - able to cull the moon's bloodlust
Far above human senses, strength, guile, agility and speed
Superior Healing Factor
Able to move with the shadows
Natural Ability to distort a wide variety of electronic detection - cameras - infrared
Natural Ability to avoid certain magical detections
Weaknesses:
Human:
Stubborn - Does not play well with others, therefore does not benefit from community support.
Weakness to Silver.
Lunar Cycle affects his mood, gait and mental accuity.
The urges of the were-flesh are often difficult to ignore.
Wolf:
Rage - Overpowers the sentient mind when fully angered.
Weakness to Silver.
Cannot maintain form for over several hours at a time.
Primal responses often overshadow intelligent ones.
History:
Born into a great pack of shifters, White learned at an early age to treat the land around him with respect and balance. He took only his means for survival and moved on. As the werewolf aged, he became more intune with metal, stone, the spark of electricity. He joined freelance teams of treasure hunters, salvaging for ancient relics and technology while at the same time honing his skills as a mechanic, grasping principles of physics and science long forgotten.
He has come to Thar Shaddin as a wanted, hunted man. Removed from the pack for an act of murder concerning one of his kin brothers, then discharged from the military complex, White roamed the lands as a sellsword and mercenary. The level of heat brought down on him from a certain treasure dig, and the wealth that it wrought have forced the beast into hiding from occult circles and those that stand behind the military. Joining spiritually with this formidable relic, the memories of the past became infused into his own.. especially that of the shifters and their brood legacy. Such was the conviction and power of these histories that many parties would do whatever they can to get a hold of his body and pry open his thoughts like a treasure map to something of vastly greater potential. The memories come to White in waves, never showing him much of anything at all but feelings, emotions.. faces.. to him there is no great treasure, only the great hunt.
White is a fugitive, living in solace and subterfuge, utilizing any means at his disposal to stay alive and one step ahead.
Character Name: White
In Common: White
Nickname: White Ghost
Age: 271
Appearance: 36 years of age
Race: Shifter - Werewolf
Physical Description:
Bipedial Human-Asian:
Hair: White-Short
Eye Color: Silver-Gray
Skin Tone: Pale
Build: Athletic
Height: 5'9
Weight: 170
Attire:
White wears simple and refined suits of silver with white dress shirts underneath. If in rough territory, he sports dark fatigues and black military issue boots.
Wolf form:
Silver wolf with white hair on the crest of the shoulderblades
Possessions:
Pistol - Self Loading - 12 bullet magazine - Resalvaged and exhumed
Sawed Off Shotgun - Resalvaged and exhumed
7 Pistol Mags
30 Shotgun Shells
Mechanic Kit - Wielding Tools, Moldmaking, etc.
Black Dufflebag
Black Handle Tanto Blade - Hidden under suit jacket
Military issue combat knife
Money
Silver Wrist Watch
Sunglasses
Powers or Strengths:
Keen intellect and at least six exceptional senses
Human:
Exceptional shot with projectiles
Able wielder, mechanic and tinkerer
Above human strength, dexterity and speed
Able blade wielder
Healing Factor
Natural Ability to distort a wide variety of electronic detection - cameras - infrared
Natural Ability to avoid certain magical detections
Able actor and proficient with use of disguise
Able Tracker - Land Empathy
Wolf: - Tranforms at will when at peak performance - able to cull the moon's bloodlust
Far above human senses, strength, guile, agility and speed
Superior Healing Factor
Able to move with the shadows
Natural Ability to distort a wide variety of electronic detection - cameras - infrared
Natural Ability to avoid certain magical detections
Weaknesses:
Human:
Stubborn - Does not play well with others, therefore does not benefit from community support.
Weakness to Silver.
Lunar Cycle affects his mood, gait and mental accuity.
The urges of the were-flesh are often difficult to ignore.
Wolf:
Rage - Overpowers the sentient mind when fully angered.
Weakness to Silver.
Cannot maintain form for over several hours at a time.
Primal responses often overshadow intelligent ones.
History:
Born into a great pack of shifters, White learned at an early age to treat the land around him with respect and balance. He took only his means for survival and moved on. As the werewolf aged, he became more intune with metal, stone, the spark of electricity. He joined freelance teams of treasure hunters, salvaging for ancient relics and technology while at the same time honing his skills as a mechanic, grasping principles of physics and science long forgotten.
He has come to Thar Shaddin as a wanted, hunted man. Removed from the pack for an act of murder concerning one of his kin brothers, then discharged from the military complex, White roamed the lands as a sellsword and mercenary. The level of heat brought down on him from a certain treasure dig, and the wealth that it wrought have forced the beast into hiding from occult circles and those that stand behind the military. Joining spiritually with this formidable relic, the memories of the past became infused into his own.. especially that of the shifters and their brood legacy. Such was the conviction and power of these histories that many parties would do whatever they can to get a hold of his body and pry open his thoughts like a treasure map to something of vastly greater potential. The memories come to White in waves, never showing him much of anything at all but feelings, emotions.. faces.. to him there is no great treasure, only the great hunt.
White is a fugitive, living in solace and subterfuge, utilizing any means at his disposal to stay alive and one step ahead.