Cormear Torin

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Cormear Torin
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Posts: 13
Joined: Sun Nov 09, 2008 10:11 pm
Name: Cormear Torin
Race: Gnome

Cormear Torin

Post by Cormear Torin » Sun Nov 23, 2008 10:22 pm

The Character Sheet

Name: Cormear Torin

Age: 15

Race: Gnome

Physical Description: Remarkably handsome, even by Gnome standards, Cormear stands at a meager height of four feet, one inch; his build is not overly muscular; yet retains a trimmed and toned physique, bringing his weight to approximately one-hundred and nine pounds. Cormear is, by no means, a strong individual; but has been known to handle himself well in particular situations that would require a high level of endurance.

Cormear has a welcoming face filled with warmth, capitalized by a juvenile face that often exhibits a jovial expression. His eyes are an exuberant icy-blue in color, their bold shade of blue and uncharacteristic radiance have often been considered one of Cormear's more aesthetically pleasing features. With such an intense eye color, it is quite astonishing how much more radiant they become when compared to the medium tone of his skin color, which contrasts deeply to the beautifully light color of this effeminate characteristic. His skin is free of any blemishes, markings or uncharacteristic deformities;; it is extremely smooth and supple to the touch and gives off a soft glow of sorts.

Light brown, wavy hair frames the face of Cormear and is maintained at a relatively longer length. It is left mostly unmaintained, cascading around the soft curve of his face. The rich color of the hair corresponds with the tone of Cormear’s skin, affirming the deep contrast of his eyes.

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Possessions: Unknown to his mother and father, Cormear owns a sling that he retains on his person at all times. Well hidden under the fabric of the waist of his pant trousers, the sling is of an appropriate size and weight for a boy Cormear's height. It was a discarded treasure that the Gnome happened across during an afternoon full of merry mischief making and trickery. In tandem with this sling, Cormear owns what appears to be a copper cylinder. This cylinder is approximately five inches in length and two inches in diameter. The body of this cylinder is what is actually composed of copper, with the cap on either end of its length composed of pewter. One of the end-caps has a loop made of thick leather that allows Cormear to hang this cylinder from a button sewn into the black clothed belt of his trousers. The other cap is easily removable. Within the cylinder are red colored, marble shaped orbs one and half inches in diameter. These marbles are enchanted with Gnome magic. When hurled from the sling, these devices explode on impact in a shower of multicolored sparkles. The force of the explosion is no more than that of a small firecracker, hardly enough to injury another person, yet strong and loud enough to garner ones attention and/or distract when necessary.

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Powers or Strengths: Magical Powers: Like many of his Gnome counterparts, Cormear has the inherent ability to utilize an unusual, mechanically orientated magic of a complicated and convoluted sort. However, at his current age, Cormear is still learning how best to use this skill and in what manner of application. Additional to the above form of magic, Cormear has developed a skill quite queer for most Gnomes, alchemy. Having discovered and developed an unusual intelligence pertaining to this field of scientific chemistry, Cormear has been privy to capitalize upon this special quality in tandem with the use of his Gnome mechanical abilities. At the moment, Cormear has educated himself on the most basic of levels with alchemy and its applications. He has learned two very simple, yet interesting chemical concoctions.

(1.) Multi-colored Sparkles: a rather simple recipe, combining four chemicals of an exploding-driven chemical make-up/nature, can be infused and placed in a device that will break apart upon impact. When this fushion occurs, the chemical reaction is that of a very loud pop and/or bang with an emission of multi-colored sparkles. (This type of chemical reaction can be equated to that of a fire cracker).

(2.) Sealent Paste: this is an interesting concoction of two chemicals and natural items that creates a bluish-colored paste. This paste can then be applied to any surface. When two or more of these surfaces are placed together, a chemical reaction occurs instituting a rather stringent bond, a bond so strong that it is very difficult to obsolve without incurring physical damage to the bonded surfaces. (This type of chemical reaction can be equated to that of super glue).

Physical: Having inherited the uncanny ability of trouble-making, Cormear has done well to establish and develop a sort of rogue-like quality and cunning that will often remove him from a hostile and peculiar situation. Because of his short stature and light weight, Cormear tends to find himself light on his feet and able to access areas others may find all-too-difficult; whether this is climbing to the tallest branch of a tree or slipping through a rather thin gap between two buildings, Cormear can typically navigate unusual terrain with a quick and feather-light foot.

Intelligence: Often described by outsiders as a charismatic individual who exudes a unique and intelligent intensity offset by a quirky naivety, Cormear tends to selectively choose when to utilize knowledge and experience. He is heavily driven by common-sense. He has developed an affinity for observing the most minuscule of details and remembering unimportant facts, history, trivia, characteristics and qualities. Yet somehow these slightest of observations tend to play a pivotal role in much of his decision making processes.

Weaknesses: Above all things and to his own detriment, Cormear is a troublemaker and unequivocal mischief maker. A deep-rooted quality of his personality he is unable to fully control, he tends to play-out jokes too far and to the point of negative outcomes. Although he is very intelligent and driven by common-sense, he will typically detach from that mentality when environmental situations provide him the perfect opportunity for ample trickery. These attributes are only inflected by the boys progressive magical abilities of enchantment and alchemy, often times exacerbating a situation and compounding the potentially negative outcomes.

As Cormear is still a boy, he is quite naive, far too easy to instill trust in others and extremely influential to outside and environmental stimuli. Because he is an observant individual, Cormear tends to absorb the unruly and criminal behavior that is often excused in his workplace environment. Taking this behavior as nothing more than normal and commonplace, Cormear tends to apply it as often as he can, understanding that it could very well turn back at him in a detrimental manner.

Working as a busboy in the local tavern has also introduced Cormear to many of the addictive afflictions suffered by others. He has developed an early taste for mead and a bit of the weed as well.

History: The Torin family have remained long-time residents in the city of Marn. Not an overly wealthy or well-to-do family, the Torin's have developed a positive reputation among their neighbors as being well-rounded, beneficially contributing and overall law-abiding citizens (generally speaking that is). Pinjuour (father) and Forrip (mother) Torin opened the "Torin-Touched" repair shop located in the downtown district, main street block of Marn. With either of Gnome's overly-developed ability at magical repair, the couple established themselves as highly-knowledgeable individuals, able to repair a defective piece of machinery and/or technology with the use of their Gnome magic. And although this magic has been barely tolerated in the city of Marn, it has been utilized to the benefit of many individuals, on a countless number of occasions.

Pinjuour and Forrip started a family very early in their marriage, giving birth to at least nine children over the course of a few years. Each child, from the oldest the the second youngest, took to the family business at a rather early age. Due to this, eight of the nine children work alongside their father and mother at the family owned and operated business. Naturally, the black-sheep of the family was Cormear. The youngest of all, Pinjuour and Forrip observed that their son had developed an unnatural affinity for trouble-making. And although loved by his family, his actions are only minimally tolerated. Pinjuour and Forrip appreciate their sons enigmatic and exuberant personality, yet can only attribute the boys activities to nothing more than boyish, childhood escapades. It was their hope that he would grow out of such traits as he grew up.

Deciding that the family business was, by no means, attractive to him in the slightest, Cormear was provided leave by his parents to explore other avenues of education and work experience. Under the impression that he had taken on the role of stable boy, little did Pinjuour and Forrip know that Cormear retained employment as a busboy at the local tavern, The Drunken Rat. It has been at the The Drunken Rat where Cormear has been able to develop and hone many of his trouble-making skills and expertise, gaining much experience at the expense of others, yet remaining on the fringe of the shadows and just out of reach from those who may want to hurt the boy for his activities.

Under the mentor-ship of an absentminded Barkeep, Cormear is reluctant to resign himself to such a life; and although he is quite skilled at his work, Cormear revels in the notion of dangerous and daring adventures full of exploration, discovery and treasure hunting. But most of all, causing trouble. He has met many interesting individuals in his current job; however, has yet to find one suitable for taking on the role of guide and teacher.

Cormear keeps his job secret from his parents and siblings; which, in-of-itself, is a difficult endeavor due to the families reputation throughout the city. However, he has done will in maintaining some semblance of anonymity.

It is the boys hope that he will develop the necessary skills and abilities to become self-sufficient and as independent as possible. He looks to expand upon and develop, while also become well-educated and versed in the field of alchemy. Additionally, he is blinded by the notion of becoming a rogue-like scout and/or spy; he is blinded so much, that he often takes matters into his own hands to develop the skills inherent of such individuals, including breaking and entering into a persons home, petty-theft and other attributes of such an individual.
mischiefmaker ;)

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Frug
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Re: Cormear Torin

Post by Frug » Mon Nov 24, 2008 3:04 am

Approved.
The world is an arena, not a stage. RP is a stage, not an arena.

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