Eyropa: Imperial Government Structure WIP

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Joined: Tue Mar 03, 2009 8:08 pm
Name: Saruna Rischett
Race: Human

Eyropa: Imperial Government Structure WIP

Post by Saruna » Sun Dec 29, 2013 3:01 am

Imperial Level

(very very very loosely inspired by Roman Principate)
Ranked in order of power

The most powerful man or woman in the empire. Has final say on all the things. There are multiple branches of the Imperial family.

TO DO: How does pick heir.
(have the emperor choose three candidates
have the consulate form a committee to choose candidates that the empire will then pick from
have the senate vote on a new emperor, where citizens can come forward to be voted in a 2/3 vote as a candidate)

Imperial Tribune
9 members.

These men and women are the Emperor's closest council. They are handpicked by the Emperor and advise him on Imperial matters. They are learned on their various topics and inform the Emperor of what is going on in the Consulate and Senate. If there are decisions that need to be made in regards to things going on in the Empire, they will either help the Emperor make the decision or, if the Emperor doesn't have an opinion, they will make the decision.

They are in charge of electing new Proconsuls for the Imperial Provinces (typically out of former Consuls), and also review Senatorial and Consular tri-term registrations.

Financial Advisor
Religious Matters Advisor
Military Advisor
Trade & Commerce Advisor
Foreign Affairs Advisor
Vicar (handles the novs)
Magic & Technology Advisor

Junior Consuls
9 members.

Once the African provinces had been conquered and brought into the Empire in 615PW, the Tribune established the Novemviri to control the African provinces. While the Novemviri of present day are a loose extension of the Tribune, making the African provinces Imperial Provinces by nature, they are not nearly as harsh as their forebears, and serve more as a modern link between the distinct cultural differences of the African and mainland provinces than the punitive masters they were in the past. (http://en.wikipedia.org/wiki/Vigintisexviri).

The Novemviri directly appoint Proconsuls for the African provinces and keep a close eye on matters developing in those provinces. They function out of the Imperial Embassy (word choice?) and report to the Vicar.

If there are provincial disputes between the African provinces and the mainland provinces, they will be settled by the Consular Judicial Assembly with members of the Novemviri acting as adjuncts.

Number varies.

Consuls are senior representatives of provinces, and are former Senators. Candidates are chosen by the Proconsul and are voted on by provincial citizens in provincial elections. A province will have between 2 to 5 Consuls depending on provincial population. Consuls serve a 3 year term, and can serve indefinitely. However, after their third consecutive term they must submit a form to the Imperial Tribune in order to be considered eligible for three more terms. While this practice was initially created as a means of ensuring Consuls did not abuse their powers, it has degenerated into nothing more than power games between the Tribune, Senate and Consulate.

The Consulate is the second level of the Senate, convening only when deemed necessary. Matters that necessitate the convening of the Consulate are threats to the Empire, when the Senate is deadlocked for more than six months on a matter, or when there are actions on the Senate plate that need to be determined in a timely fashion.

The Consulate also contains the Judicial Assembly, which deals in matters of Imperial Law, presiding over Inter-Provincial Disputes, Imperial Law, and Foreign-Imperial Actions. The Assembly is lead by 3 senior Consuls, each with 2 junior Consul aides, who each head one of the three judicial divisions.

The Judicial Assembly will elect a pool of 60 Senators each year who then will be called upon to act as judges alongside a Consul in various Imperial court cases. Judicial duty is considered to be an honor, and a way to further one's political career.

300 members.
Provinces have between 10-18 Senators.

The Senate discusses and decides on legislative, judicial and administrative matters pertaining to the Empire as a whole. Senators are elected provincially by citizens, though there are always rumors of corruption and staged elections. Senators serve a 3 year term, and can serve indefinitely. However, after their third consecutive term they must submit a form to the Imperial Tribune in order to be considered eligible for three more terms. While this practice was initially created as a means of ensuring Senators did not abuse their powers, it has degenerated into nothing more than power games between the Tribune, Senate and Consulate.

The Senate is the lowest rung of Imperial Government, but even so it decides the bulk of the Empire's laws.

Imperial Censors
Number varies by need.

These lot gather data for the Imperial records. They count taxes, do a census every 6 (or whatever) years, and in general provide whatever information the Senate, Consulate, and Tribune requires. Their position carries with it immense respect, but they do not themselves have any special powers.

Imperial Guard (name placeholder):
Number varies.

Semi-intelligent Changer created beasties-things that are incredibly loyal to the emperor and act as the emperor's personal guard. => taken from south american stuff and changed by theogios after he pitied them. They are bred and form the majority of the emperor's personal guard.

Imperial Law Ideas

1. Everyone worships the Emperor
2. Any Province that initiates violent action against another Province will face the swift retribution of the Empire.
3. Magical restrictions needing approval through the Imperial Ministry of Magic & Technology: extreme threats to the empire are a no no. (extreeeeme necromancy.) Not allowed to practice injurious magic against an unwilling citizen. Alchemy dealing with human parts needs to go through a registered distributor.
4. Slavery regulations.
5. No killing other people.
(we were getting tired, did this part last, figure we can revisit it later)

Provincial Level

Provinces are split into two levels: Imperial and Senatorial.

Imperial Provinces are those considered to be at the edge of the empire, requiring closer oversight than most provinces. These are the provinces most likely to have special circumstances or cause trouble to the Empire. As a result, Proconsul and Quaestors for these provinces are chosen by the Tribune (the African provinces going through the Novemviri ).

Imperial provinces: African provinces & Ciasse

Senatorial Provinces are those considered to be normal provinces within the empire, that don't require special oversight or consideration. The Proconsul and Quaestors for these provinces are chosen by the Senate.

Senatorial provinces: Corezo, Hasele, Apthoni, Hellas, Madaal, Samar, Teutonia, Undenvak, Tennemark, Norroenirlund, Orkarov, and Pretana.

1 per province.

The Proconsul is the individual who oversees a province, having final say on how it is governed and functions. The Proconsul serves a 6 year term and can be re-appointed indefinitely. He is considered to be a direct representative of the Emperor, and is expected to act and be treated in a matter befitting this status. Proconsuls can technically restructure a province at any time, but traditionally do not use this power, choosing instead to merely act within the established regime.

Besides the quaestor, proconsuls are given the freedom to appoint officials as needed to support them. Typically provinces will have an established system of government that a proconsul will work from. Some provinces afford the position of proconsul more direct power than others.

Financial Officer
1-2 per Province.

The quaestor has financial oversight over a province. This position is an Imperial appointment, essentially set to ensure taxation is being handled properly. They do not normally have any real power within a province, instead reporting annually to the Senate what their findings are. If corruption or some other malpractice is occurring, the Consulate will deputize a senior Quaestor and assign him a number of Imperial Guard to handle the situation.

Provincial Government

Individual provinces have the power to govern themselves, and as such how one Province is set up may vary drastically from another. While each province is expected to adhere to and enforce Imperial law, each is given leeway to also create and enforce their own laws so long as they do not contradict or weaken Imperial law or edicts.

Other Stuff

=> Imperial consideration of races: Humans = elves = dwarves = gnomes = shifters (some special considerations for shifter only communities) > other weird races
=> Generally it goes Senator > Consul > Proconsul. The Tribune can elect anyone they want, but generally they pick from Consuls. It tends to be a political decision more than who would be best for the province.

OOC Groundrules

things to help people develop Eyropan Provinces to ensure that there is cohesion to them, while at the same time supporting distinct provinces: ==> ask frug if I can have a faq page eyropan development

* Read the other pages related to Eyropa
* There should be some Rome/Greek influences
* Provinces are influenced by European history, culture, & folklore/mythology, but it is NOT medieval Europe
* While making a Province you should consider how it connects to the Imperial Government and other Provinces.
* Consider the value of this Province to overall board rp. What are doing with this Province that is relevant to board rp? What is it offering that other places on the board don't have? Try not to overlap with things that have already been done.
* Don't start developing a Province if you're only interested in a piece of the whole.
#biologicallyconscientious||Characters and threads.

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