Eyropan-Mediterranean History and Brainstorming

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Saruna
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Eyropan-Mediterranean History and Brainstorming

Post by Saruna » Wed Jul 17, 2013 11:34 pm

I'm going to do two sections for the timeline. The first will be a purely OOC look at it for the purpose of developing individual provinces and cultures in order to better understand how things came to be the way they are in the present in order to maintain cohesion between provinces. The second will be a IC timeline -- history that is most commonly "known". The OOC timeline will change over time and will likely include extra notes.

OOC Timeline

3600-2500

Temple culture at Malta.

3200

Phoenicians originate along arabian peninsula.

2150BCE

Bell Beaker culture.

1500BC

The Bronze period.

1300BCE

The Late Bronze period.

1180BCE

Magic!

1020

Magic in warfare, religion and culture.

1000

A dwarven culture emerges from Malta, forming the modern day Maltese Dwarves. They obliterate their Sicillian conquerers.

Phoenicians make contact with the Iberian peninsula (1100-1000).

900

Elves appear.
Phoenicians make towns along the southern Iberian Peninsula coast.

900-800

Other races distinct from humanity appear.
Phoenician influences can be seen through Carthage and Malaka. They bring advances with iron, the potter's wheel, olive oil and wine. They have influenced Iberian writing.

800

Iron metallurgy becomes more commonplace.
Celts (Bernorio-Miraveche, Duero, Cogotas, Lusitanian, Castros) explore magical cultures and different racial groups and species.
The Phoenician city of Balsa becomes prominent.
A Greek colony (present day Marseilles) begin trading with Iberians.

770

Changers appear.
Tartessian culture appears on the southern tip of the Iberian peninsula.
The creation and trade of the following booms during this period: jewelry, weaving, architecture, agriculture, steel, yoke and plough, cattle/sheep & goats.
Ritual use of burials creates several sites ripe with sealed tombs treasure seekers in modern day raid. Many are rigged with magical traps.

753

Start of the Roman Kingdom.

750

King Farahu rises in power. (explore how this altered the mediterranean trade/culture)

700

It is assumed Theogios rises to power in this time period.

650

Carthage gains independence from the Phoenician state of Tyre and submit wholly to Farahu.

636

War between Farahu and Piltzintlicoatl (mesoamerica) begins. (explore what this implied as far as trade went, magical ability and use of magic, what this meant for mediterranean)

600

The Urnfield culture begins to be replaced by Iberians.
Tavira destroyed.
Many Phoenician colonies are deserted.
Greeks found colony of Ampurias (modern Catalonia).
Carthagians replace Phoenicians as major power.
Theogios, centered in Greece, extends an offer of alliance to the Phoenicians. Eyropan unification underway.

570

The Phoenician settlements along North Africa's coast that are still under Phoenician control are completely overtaken by the Carthaginians.

560

King Arganthonios of the Tartessos people submits to Theogios. The Tartessians are a rich and cultured people, with a clear cultural and political structure. Though the events of the Changer's War is said to have swallowed most of the Tartessian people, it is said that the main city of the county Quijas, in modern Corezo, is built on or near the remains of the great city Tartessos.

It is also said that despite Arganthonios' earlier reluctance to unite with Theogios, that pressure from Carthage and the power of its army lead to him making his choice in order to preserve his people against being conquered.

(It should be noted that most scholars of Moruan or Bellezan origins vehemently deny this, claiming that the Changer's War wiped most traces of Tartessos from the region and that modern Quijas is a bastard mix of ancestry, brought together from a mish-mash of ignoble refugees and various poor tribes from around the region)

558-542

The Iberians, a clutch of tribes along the southeastern boundaries of modern day Corezo in the Moruan county, were a primitive set of groups heavily rooted in magical mysticism. Fiercely independent and canny traders, they existed at the edge of the known world as somewhat insular. They had strong contacts with the Greeks, and were friendly with them. Though they valued their independence, they were attuned to the Astral Plane and though reluctant could see what was coming and how it would affect them. After talks with Theogios' representatives and a decade long unification between the distinct tribes of the area, they agreed to join under Theogios' banner with a united front in the summer of 542 BCE.

539

Cyrus the Great conquers Phoenicia. Theogios, focused on the west and north of his new empire, as well as on Farahu, allows it to happen. He promises the Phoenicians that he will reclaim their lands and in the meantime they resettle along Eyropa's southern coast. Several are welcomed back into Iberian and Tartessian lands.

509

Start of the Roman Republic.

500

Carthaginians create a strong navy.
Herodotus uses 'Iberia' as the name for the peninsula.

500-400: The Romans

The magical influences the Gauls brought to bear upon the Romans threatened to see them conquered. Theogios, having previously been unable to convince the Romans to join his cause, offered to unite with them to drive the Gauls back. Then he offered them the Italian Peninsula and governance of its peoples should they join him. On the edge of loss due to the Gauls' magical ability, they agreed.

Later years after the Changer's War would see them expanding their territory against the wishes of the emperor, and sparking the period of Civil War that, in the end, settled into modern day's present province boundaries.

498-488

The Celtiberians of the Iberian Peninsula, having seen their neighbors capitulate to Theogios began to consider doing the same after pressures from the Iberians and Tartessians began to weigh. Composed of several tribes of cattle pastoralists with an elite warrior caste and governed by family hierarchies, it was no simple matter of agreement as with the Tartessians; like the Iberians there were many distinct tribes in the area.

It was not until the Belli, Arevaci, Lusones and Titii tribes united under the Belli Alliance that Theogios' forces made much headway. Together with the Iberians, the Celtiberian Confederacy was formed. With strong magical power at their backs, they conquered the rest of the Iberian Peninsula. The Iberians and Belli Alliance settled the matter of territory at that time.

486

The Celtiberians, under the Belli Tribe, officially join Theogios.

406

The Italian Peninsula is under Roman sway, and the Romans belong to Theogios' Empire.

Sicily, Sardegna and Malta, having been independent of the Italian Peninsula up to that point, are too claimed by the Romans and put into Theogios' Empire. Though they do not agree with this by any means they are a practical people, and choose to agree and gain some small independence rather than be conquered as were their forebears.

400

Eyropa is united.

350-320

It is said that Theogios shoves Africa south.

310

Climax of Changer's War. Orbit/axis altered, land masses changed, civilizations destroyed.

The Tartessians had fled north into the Belli and Iberian territories, but even so they were nearly completely wiped out between 320-310BCE. The great city of Tartessos is destroyed. Due to the changes to the peninsula during the end of the Changer's War, the area remains evacuated for long enough that rebuilding is deemed impossible for several decades after.

Malta sank during the climax, and Sicily had merged into Italy, leaving the Maltese dwarves with questionable prospects. At the very end of the changer's War they had fled underground into their old networks beneath Malta. Though many of these tunnels were flooded, the dwarves were nothing if not hardy and hardworking. They maintained only a small presence on the surface after the climax, focusing on rebuilding past their former strength underground. They did not intend to remain part of the Eyropan Empire indefinitely.

300

The Eyropan Empire successfully begins to rebuild and to organize against the monsters and natural disasters. Their alliance is an uneasy one, but it holds (if barely) due to politics being secondary to the issues of monsters, pirates in the Mediterranean Sound, and a huge rise in the number of brigands and highwaymen.

The remnants of Farahu's empire are mostly wiped out by the magical backlash of the war. In particular the Carthaginians hold some form of power in Africa's northern coast.

290-280

A mix of Tartessians, Phoenicians and other move back south in the Iberian Peninsula to attempt to rebuild and salvage what they can as the war winds down.

The dwarves had formed several large underground cities at this point, and maintained new homes, as well, along the south and west coast of the Italian Peninsula. Still subject to Roman rule, they chafed.

250

End of the Changer's War. Last of the Changers.

234

Dwarven internal councils began to seek ways to separate from the Eyropan Empire, and to free themselves from Roman rule.

218: First Punic War

The dwarves ask the remaining Carthaginians for aid in expelling their greco-roman overlords from the Sicilian portion of the Italian peninsula. This kicks off the magical Pal Tahrenorian version of the Punic Wars.

The Romans, having been in one of the most magically warped provinces, were decidedly changed at this point from their real-world counterparts. There was a mysteriousness to them, unaccounted for among any of their physical-world brethren, caused by mutation and infiltration by Astral Plane entities {idea: tie in to sidhe?}. Therefore, the romans being enemies to the Carthaginians from the Changer's War, the two groups form a pact.

The Carthaginians had, at this point, rebuilt enough of their navy to provide that which the dwarves lacked: a presence in the water. The dwarves, on the other hand, had what the Carthaginians lacked: a natural resistance to the magical power the Romans had become. The Carthaginians, having become a Thalassocracy City State to rival what it had been under Farahu. They began moving forces onto Sardegna in order to mass an attack.

It is unclear whether the Romans found and attacked the Carthaginians first, or if it was the dwarves who landed the first strike. Whichever the case, the conflict escalated into a full war between Eyropa and the Carthaginian Alliance.

202

First Punic War ends due to interference from sea monsters, effectively cutting off the two sides. A large fleet from Carthage is sunk.

145

The Society of the Changed successfully kills the worst of the sea monsters. Gnomish influence and inventions help create ships that can divert some of the sea monters' attentions.

144: the Second Punic War

Rome and a small contingent of Eyropan forces launch an attack against the Carthaginian homeland. It evolves into a continuation of the first war.

142

Rome soundly defeats Carthaginian Alliance. Carthage is burned to the ground. The Romans enslave the dwarves still left on the surface. Some of the underground dwarven cities are found and brought to heel. The remaining cities underground isolate themselves.

During this year, the Romans became the main force on the north African continent. Influenced by the daimons from the Planes, they prepared to make war with the Eyropan Empire to win their own freedom and dominate the rest of the continent.

20

Rome holds southern Eyropa, including the Iberian Peninsula. The three counties are renamed and put under Roman governance. The Emperor of Eyropa has fled north and settled in north-central Europe. The Empire is fragmenting, but still holds enough power and territory to remain together.

The present day Bellezan County in Corezo was the last to fall to Rome within Corezo.

2127PW (0 AD)

Seal.

Rome continues to grow. It is hampered by the Eyropan Empire's remnants.

2127-1727PW(0-400AD)

Rome's only hindrance is the Eyropan Empire. However, due to their ability to snatch up those tribes and cultures who have broken off from the Empire, Rome acts as something of a stabilizer for the Empire, halting its fragmentation and causing it to grow.

1727-1647PW(400-480AD)

The forces behind Rome's rise begin to splinter. By 480, the Eyropan Empire has reclaimed most of Corezo. The three counties, much changed, are yet again renamed. They were placed under rule of a culture that had remained loyal to the Empire for years.

1627-1357(500-770)

Corezo is ruled fairly uneventfully by the Empire.

1327PW (800AD): The Second Civil War (irl - Moors/Arabs invade and conquer Spain)

Unrest in the upper reaches of Eyropan's southern part of the empire (northern africa) leads to a second Civil War. Eventually these groups invade north through Corezo.

1407-858(800-1349)

The Eyropan Empire wars against the invasion from the south. Finally, with the aid of the Darleone Elves and a level of magical use in warfare not seen since, Eyropa succeeds in pushing the invaders out.

858-715(1349-1492)

Eyropa pushes further south along the northern half of Africa. 715PW sees them holding fully half of the lower northern continent.

715-704(1492-1503)

Eyropa faces civil unrest following the end of the civil war. Despite this, the Emperor of the time seeks to forestall any further invasions by conquering the remaining upper half of the African Continent.

704-615 (1503-1592)

Eyropa stretches to its present day boundaries

607-507(1600-1700)

A century of peace punctuated by small periods of civil unrest.

509-439(1702-1768)

Eyropa resettles and the present Emperor of the time restructures the Empire to better account for the cultures and changes that have happened during the last several hundred years of war.

Corezo has faced major upheaval since the second civil war. The Emperor had settled Corezo as a single province, and though Corezo as a political province does not contest the Empire's hold, there exists within the province itself continued unrest and violence. The Emperor, as a result, settles no few of his personal troops in the province to maintain order.

The Morua family, of Iberian descent, rises to power in the south-east of Corezo. Continued cultural differences between the three major peoples lead to Morua holding talks with the Quijas and Belleza families (each representing the majority of their own cultures). Together they approach their Proconsul and demand the former three counties are re-established within Corezo. Their Proconsul, fearing the loss of his own power, refuses.

438 (1769)

The majority of peoples of Phoenician, Tartessian, Belli Alliance and Iberian peoples within Corezo rebel and declare war against their Proconsul. This marks the third province-civil war in Eyropan history.

428 (1779)

The Proconsul is overthrown after a decade of fighting. It is believed that the origination of Corezan love and techniques for subterfuge and poison began here.

423 (1784)

The Empire restores order in Corezo. After an impassioned debate at the Empire's council, the Emperor decrees that the three counties will be formed. As per the desire of the people (though it is debated whether this was truly a matter of majority rule or oppression by the few), these three counties were named after the families who saw them established. Morua, Quijas, and Belleza.

The Emperor then granted the heads of these three families temporary powers much like a Proconsul's. They in turn created the Ducque rank. By and large these were officially ranks of financial and administrative control who officially acted as regional administrative bodies under the Proconsul's direction. Unofficially, however, the rank itself became subject to corruption by something of a plutocratic subjugation. However, in time with the Proconsul's appointment being influenced by these three families, the system was able to remain in existence up and until present day.

408 (1799)

Corezo: Power being a corruptive force, it was only a matter of time before each of the three families grew jealous of the power the others wielded. Seeking to unofficially expand their territory and power, they slowly began to conduct hostilities towards each other, using subtle means to influence the structure and economy of Corezo and gain supremacy over their brethren.

122 (2085)

Present day


IC Timeline

1000

Magic begins around this period of time.

800-700

Changers appear.

Start of the Roman Kingdom.

King Farahu rises in power.

It is assumed Theogios rises to power in this time period.

700-600

War between Farahu and Piltzintlicoatl (mesoamerica) begins.

550-500

King Arganthonios of the Tartessos people submits to Theogios. The Tartessians are a rich and cultured people, with a clear cultural and political structure. Though the events of the Changer's War is said to have swallowed most of the Tartessian people, it is said that the main city of the county Quijas, in modern Corezo, is built on or near the remains of the great city Tartessos.

It is also said that despite Arganthonios' earlier reluctance to unite with Theogios, that pressure from Carthage and the power of its army lead to him making his choice in order to preserve his people against being conquered.

(It should be noted that most scholars of Moruan or Bellezan origins vehemently deny this, claiming that the Changer's War wiped most traces of Tartessos from the region and that modern Quijas is a bastard mix of ancestry, brought together from a mish-mash of ignoble refugees and various poor tribes from around the region)

550-500

The Iberians, a clutch of tribes along the southeastern boundaries of modern day Corezo in the Moruan county, were a primitive set of groups heavily rooted in magical mysticism. Fiercely independent and canny traders, they existed at the edge of the known world as somewhat insular. They had strong contacts with the Greeks, and were friendly with them. Though they valued their independence, they were attuned to the Astral Plane and though reluctant could see what was coming and how it would affect them. After talks with Theogios' representatives and a decade long unification between the distinct tribes of the area, they agreed to join under Theogios' banner with a united front in the summer of 542 BCE. (remains of this agreement can be found in the Imperial Museum)

509

Start of the Roman Republic.

500

Herodotus uses 'Iberia' as the name for the peninsula. His works are used extensively by modern scholars.

500-400: The Romans

The magical influences the Gauls brought to bear upon the Romans threatened to see them conquered. Theogios, having previously been unable to convince the Romans to join his cause, offered to unite with them to drive the Gauls back. Then he offered them the Italian Peninsula and governance of its peoples should they join him. On the edge of loss due to the Gauls' magical ability, they agreed.

498-488

The Celtiberian Confederacy was formed. The Iberians and Belli Alliance settled the matter of territory at that time.

486

The Celtiberians, under the Belli Tribe, officially join Theogios. (remains of this agreement can be found in the Imperial Museum)

406

The Romans hold the Italian peninsula under the rule of Theogios' Empire.

Sicily, Sardegna and Malta, having been independent of the Italian Peninsula up to that point, are too claimed by the Romans and put into Theogios' Empire.

400

Eyropa is united.

310

Climax of Changer's War. Orbit/axis altered, land masses changed, civilizations destroyed.

300

The Eyropan Empire successfully begins to rebuild. Their alliance is an uneasy one, but it holds (if barely) due to politics being secondary to the issues of monsters, pirates in the Mediterranean Sound, and a huge rise in the number of brigands and highwaymen. These events were chronicled, and some records remain under study by modern scholars.

250

End of the Changer's War.

218: First Punic War

The dwarves ask the remaining Carthaginians for aid in expelling their greco-roman overlords from the Sicilian portion of the Italian peninsula. This kicks off the Punic Wars.

The Carthaginians had, at this point, rebuilt enough of their navy to provide that which the dwarves lacked: a presence in the water. The dwarves, on the other hand, had what the Carthaginians lacked: a natural resistance to the magical power the Romans had become. The Carthaginians, having become a Thalassocracy City State to rival what it had been under Farahu, began moving forces onto Sardegna in order to mass an attack.

It is unclear whether the Romans found and attacked the Carthaginians first, or if it was the dwarves who landed the first strike. Whichever the case, the conflict escalated into a full war between Eyropa and the Carthaginian Alliance.

202

First Punic War ends due to interference from sea monsters, effectively cutting off the two sides. A large fleet from Carthage is sunk.

145

The Society of the Changed successfully kills the worst of the sea monsters. Gnomish influence and inventions help create ships that can divert some of the sea monsters' attentions.

144: the Second Punic War

Rome and a small contingent of Eyropan forces launch an attack against the Carthaginian homeland. It evolves into a continuation of the first war.

142

Rome soundly defeats Carthaginian Alliance. Carthage is burned to the ground. The Romans enslave the dwarves still left on the surface. Some underground dwarven cities are found and brought to heel.

The Romans became the main force on the north African continent. They begin preparations to go to war against the Eyropan Empire.

20

Rome has conquered southern Eyropa, including the Iberian Peninsula. The three counties are renamed and put under Roman governance. The Emperor of Eyropa has fled north and settled in north-central Europe. The Empire is fragmenting, but still holds enough power and territory to remain together.

The present day Bellezan County in Corezo was the last to fall to Rome within Corezo.

2127PW (0 AD)

Seal.

2127-1727PW(0-400AD)

Rome's only hindrance is the Eyropan Empire. However, due to their ability to snatch up those tribes and cultures who have broken off from the Empire, Rome acts as something of a stabilizer for the Empire, halting its fragmentation and causing it to grow.

1727-1647PW(400-480AD)

The forces behind Rome's rise begin to splinter. By 480, the Eyropan Empire has reclaimed most of Corezo.

1627-1357(500-770)

The Empire holds power. There are not many records for this time period.

1327PW (800): The Second Civil War

Unrest in the upper reaches of Eyropan's southern part of the empire (northern africa) leads to a second Civil War. Eventually these groups invade north through Corezo.

1407-858(800-1349)

The Eyropan Empire wars against the invasion from the south. Finally, with the aid of the Darleone Elves and a level of magical use in warfare not seen since, Eyropa succeeds in pushing the invaders out.

858-715(1349-1492)

Eyropa pushes further south along the northern half of Africa. 715PW sees them holding fully half of the lower northern continent.

715-704(1492-1503)

Eyropa faces civil unrest following the end of the civil war. Despite this, the Emperor of the time seeks to forestall any further invasions by conquering the remaining upper half of the African Continent.

704-615 (1503-1592)

Eyropa stretches to its present day boundaries.

607-507(1600-1700)

A century of peace punctuated by small periods of civil unrest. Advancements are made in magical techniques through many fields.

509-439(1702-1768)

Eyropa resettles and the present Emperor of the time restructures the Empire to better account for the cultures and changes that have happened during the last several hundred years of war.

There is some civil unrest during this period.

438 (1769)

The majority of peoples within Corezo rebel and declare war against their Consul. This marks the third province-civil war in Eyropan history.

428 (1779)

The Proconsul is overthrown after a decade of fighting. It is believed that the origination of Corezan love and techniques for subterfuge and poison began here.

423 (1784)

The Empire restores order in Corezo. The Emperor decrees that the three counties will be formed within Corezo, named after the families who saw them established. Morua, Quijas, and Belleza.

The Emperor then gave rights for these counties to be overseen by representatives of the Proconsul (Ducques). These overseers were officially ranks of financial and administrative control who officially acted as regional administrative bodies under the Proconsul's direction.

122 (2085)

Present day.
#biologicallyconscientious||Characters and threads.

User avatar
Saruna
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Posts: 1959
Joined: Tue Mar 03, 2009 8:08 pm
Name: Saruna Rischett
Race: Human

Re: Mediterranean Brainstorming

Post by Saruna » Thu Jul 18, 2013 1:02 am

For Corezo

Map will be updated as things need to be added

It's a very large image so I won't be displaying it in thread :)

http://i.imgur.com/J7Sugnj.jpg

Focus on:
Morua has roots in the Iberian cultures of prehistory and the Castillian kingdom in Spain
Quijas has roots from the prehistory Tartesian/Turdetani peoples, out of Tartessos, and significant Roman influences.
Belleza grew from the Celtiberians, and holds some Basque influences.

Spanish nobility:

http://en.wikipedia.org/wiki/Spanish_nobility

Culture Setup

Quijas

High magical corruption in this region.

Perhaps too the Quijas people should be magically tainted, twisted versions of humans or other random species. Tentatively categorized as fey? This group should have a magical ability similar to elves in scope. Their physical attributes should be somewhat twisted or mutated so the majority appear non-human.

Their religion should perhaps be unrelated to anything established. Mysticism should rein. Perhaps use a system of oracles? Voodoo influences, prophets?

Andalusia -- due to the coastal wreckage after the war, the legendary horses of the region will need some tinkering to account for magical taint during those years. Due to the changes in the humans of the region, the horses should also vary. However, for economic consideration this group would still likely be selling to the human majority. They would breed for traits helpful to the humans as a majority, but also have subgroups devoted to pursuing interesting or beneficial mutations. [Steph/Soneya will develop this further!]

Heavy Roman influences in regards to their love for blood sport. System in place for gladiation similar to Rome.

"The Quijas, who have exclusive trade agreements with the elves, have suddenly started expanding their business interests, and trade profits from Darleone have suffered a reduction.

Their sudden interest in the playing field most typically fought over by Morua, Belleza, and minor families is causing a renewal of bitter economic warfare within Corezo"

Belleza


Morua

A straight-laced, tight, morally coded people. They are conservative and typically highly religious.

The majority of Moruans believe in the Theortos religion (Theortoism): that the Astral Plane is a celestial haven for the gods, made of the gods, and that the Changers were minor gods who came from their heavenly dwelling, Ouranios, to reclaim their peoples, that of earth. They detest the Seal, believing that it separates the physical peoples from heaven, and that one day it will be destroyed by the celestial beings and reunite heaven and earth together.

Still, not all who come from Ouranios are considered to have the best interests of Pal Tahrenor in mind. The Moruans follow a sometimes conflicting and often confusing panoply of gods and minor deities who are said to have influence over certain aspects of life. Often Moruans will choose a patron god, goddess, or deity to whom they dedicate themselves. They follow the tenets of these gods/goddesses/deities wholeheartedly. For the most part, Moruans tend to follow those deities who prescribe lifestyles that follow their own cultural beliefs.

Moruans believe in victory at any cost. They are a dedicated people who believe in hard work and mastery over all that comes before them. Typically well educated, even among the lower classes, they believe themselves to be of a superior bent and can be somewhat hierarchical when it comes to the different races and species that inhabit Pal Tahrenor.

Note on Corezo Places:

===Imperial Terminology===
Province: Corezo
Counties: Morua/Quijas/Belleza

===Corezan notations===
Duchies: Morua/Quijas/Belleza
Regions: (modern day provinces)
Comarcas: (Modern day Comarcas)
Municipalities: (Modern day Municipalities

Moruan Places and Names of Note
  • Salduie: present day Cinca Villas

    Salduie is an important region within Morua, butting up against the border with Belleza in north-central Corezo.
    • Burgos, stronghold and estate (Aluar/Costanca)
  • Vallisoletum: present day Jiloca

    A region in which exists the capital city of Morua.
  • Unknown Region
    • Palencia, comarca of Unknown Region: present day comarca Alto Palancia (Eluira)
      • Pazo de Palancia, estate with grounds (Eluira) (near rl segorb)
  • Valencuri: present day Valencia

    Commonly known as the region of the de Morua family, it is the heartland of the family name and is considered to be the seat of their power.
    • d'Albera, comarca of Valencuri: present day Camp de Morvedre
      • Badeva, estate with grounds (Sarita)
      • Morveres, estate with grounds (Sarita)
      • Norcia, estate with grounds
      • Sefor, city
      • Cosran, city
Place Name Ideas:

Matri

Some Moruan Aristocratic families:

(Lumbroso and Vbeda have an ongoing feud)
(Lumbroso and Camora are allies)
(Vbeda and Morcillo are allies)
(Riestra is most tightly tied with de Morua)

Morcillo (married into Morua)
Gentil
El Rojas (married into Morua)
Baeca (married into Morua)
Camora (Married into Morua)
Gil
Vbeda (Married into Morua)
Ruys
Lumbroso (married into Morua)
Riestra (married into Morua)
Guiate (married into Morua)
Alcaçar
Paiare
Villasís
Escrivano
Postigo
Robles
Cañete
Destepa
Ecija
Aseo
__________________________________
Notes and Ideas


Nobility:

Duque/Duquesa - family heads (3 duchies)
Marqués/Marquesa (most with grandeeship, more of a political title not necessarily with land)
Conde/Condesa (comarca)
Vizconde/Vizcondesa (occasionally landowning, mostly a title of prestige and wealth)
Senor/Senora (minor gentry)


the Consul

(19:46:11) (Semi-AFK Darrik): That would make for interesting politics: finding a representative all three Houses can agree on.
(19:46:12) (ResearchingKat): yeeeeeees
(19:46:33) (semi-afk Ree): figurehead *cough*
(19:46:56) (Semi-AFK Darrik): Yes! And an 'entourage' of 'trusted advisors' - from each family
(19:46:58) (semi-afk Ree): someone quite genial and a little slow

(19:49:52) (ResearchingKat): I kinda feel like Quijas is the redheaded stepchild who is tolerated at the table because they're Darleone's friend
(19:50:17) (Semi-AFK Darrik): *Nods* I suggest they have a near-monopoly on Darleone trade
(19:50:24) (Semi-AFK Darrik): Get the best deals, etc
(19:50:40) (Semi-AFK Darrik): Can undercut most other competition in that area as a result

One of the reasons why Morua and Belleza are at each other's throats is over the border to Hasele. While Morua holds most of the border, one of the best passes through exists on the upper western portion (modern Navarra).

http://www.absoluteaxarquia.com/areas/i ... th_key.gif

(Utilize counties within these regions to depict duchies? Counties split into comarcas?)

8,9,10,12,13,16 = Morua

One of the de Morua strongholds is located within (8)Aragon, along the border with Belleza's territory of (5)Navarra. The de Morua family's heartland is within (13) Valencia. Moruan shipping interests protected by strongholds on the Balearic Islands.

15,11 = Quijas
Portugal and the rest = Belleza

Corezan culture

(19:55:41) (Semi-AFK Darrik): Even between families. I'd just like to see the notion of Vendetta as part of Corezan culture: the general acceptance that 'that is how things are done'. If a family wrongs another family, and there is evidence, they can either appeal through standard legal means, or declare formal vendetta
(19:56:13) (Semi-AFK Darrik): Legal duels to resolve disputes of honour, that kind of thing


** Moruan Privateers: pirates with backing from Morua.

_________________________________

Research Galicia?
Catalonia?
Carthaginian influence?
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Re: Mediterranean Brainstorming

Post by Saruna » Sat Jul 20, 2013 5:28 pm

For dwarves:

The ancient Malta temple culture should instead be an originating point of dwarven culture. However, when the temple culture historically is wiped out by invaders from Crete, the dwarves should instead kick their asses and counter-invade Crete, because dwarves kick ass like that.

Perhaps have Crete belong to dwarves for awhile after that, likely from 1400 - 200 or 100 BCE after which they are enslaved by the romans?
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Diego » Sun Aug 25, 2013 12:37 am

Nothing fleshes out day-to-day activity like recreational pastimes and gambling

Some general inspiration: 'Early History of Recreation and Leisure'
http://www.jblearning.com/samples/07637 ... mclean.pdf


===Card Games===
A little wiki-research on Spanish card games provides some inspiration for variants in Corezo:

The traditional Spanish deck: http://en.wikipedia.org/wiki/Baraja_(playing_cards)
Games using the deck:
http://en.wikipedia.org/wiki/Ombre
http://en.wikipedia.org/wiki/Mus_(card_game)
http://en.wikipedia.org/wiki/Tute
http://en.wikipedia.org/wiki/Briscola#Signaling


===Board Games===

Historical inspiration:
http://en.wikipedia.org/wiki/Libro_de_los_juegos
http://www.localhistories.org/games.html
Chess and Backgammon are a safe bet, as well as Nine Men's Morris and variants

Something for Semerkhet: http://en.wikipedia.org/wiki/Senet
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Diego » Wed Aug 28, 2013 11:12 pm

Referencing the science of Spanish swordplay, La Verdadera Destreza

------------------------------------------------
(09:03:38) Diego: Foil indeed. *Grumble*
(09:03:44) Saruna: yeah, yeah
(09:06:00) Saruna: is this one of those things you're never going to let me live down?
(09:06:14) Diego: YES
(09:06:21) Saruna: dammit
(09:06:36) Diego: FOIL for crying out loud
(09:06:52) Diego: The most bastardised and useless of the rapier's descendants
(09:06:53) Saruna: I REPENT
(09:07:03) Saruna: FORGIVE ME, OH SPIRIT OF BLADED WEAPONRY
(09:07:29) Diego: Forgiveness comes at the cost of research XD
(09:07:59) Saruna: lately I've tended to just substitute words when I'm in the middle of something because I can't be assed to look it up
(09:09:07) Saruna: I knew foil wasn't the exact one, but um. . .
(09:09:10) Diego: http://www.destreza.us/
(09:09:32) Saruna: oh fine
(09:09:54) Saruna: just make a post in your research thread and dedicate it to my ignorance
(09:10:18) Saruna: I reserve the right to call you a nerd to make myself feel better, though
(09:10:25) Diego: As you command =D
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Saruna » Wed Aug 28, 2013 11:16 pm

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Re: Eyropan-Mediterranean History and Brainstorming

Post by Saruna » Mon Sep 02, 2013 12:19 am

Corezo culture rework

Corezo is a country with a long history of invasions and migrations, making its culture a mishmash of influences. Generally, Corezans are considered to be both proud and polite, friendly to outsiders and generally interested in the rest of the Empire. As a whole they are focused on strengthening their economy through trade, and as such they tend to view the other provinces with a positive outlook. The exception is those provinces whose manners or method of interaction are considered crude by the Corezans. They tend put a high value on etiquette and refinement (though it varies by duchy), and tend to be put off by those cultures who are rude by their standards.

While men and women are not considered equal in terms of property and inheritance, women still hold considerable rights of their own in Corezo. Bloodlines may be traced through male heirs, but it is not unheard of for there to be female heirs and protectors of individual family fortune.
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Diego » Thu Sep 26, 2013 12:47 am

An idea which has been bouncing about in my head, to add to each of the Corezan Duchies' individual themes:
---


Morua has alliances with pirates and the strongest Mediterranean trade fleet of the Corezan duchies.

Belleza is the family with the strongest trade relations with Hasele, and their trade ships mostly travel the Eyropan coastline

Quijas have exclusive trading rights with Darleone and, up until now, their fleet and crew composition was designed for that route specifically.

---

On a related note, referencing Nav's Noituratan writeup, http://www.tharshaddin.com/rp/viewtopic.php?f=40&t=3204

The Quijas, who have exclusive trade agreements with the elves of Darleone, have found their trade profit margins from Darleone are slowly shrinking. However, they don't know why, and the Elves aren't yet talking about it.

The Quijas' sudden interest in the playing field most typically fought over by Morua, Belleza, and minor families is causing a renewal of bitter economic warfare within Corezo, and the Port City of Qadis in the duchy of Quijas has become something of a battleground of trade intrigues and assassinations.


---
It's all a bit Frank Herbert, but the spice must flow.
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Saruna » Wed Oct 09, 2013 9:05 pm

COLOR LANGUAGE! specifically to be used with clothing, but ya know...still incomplete.


Corezan color language:

Corezans follow a color language that acts as a subtle method of communication. While colors do mean things in a general sense, there are specific shades that can be used for more effective communication of thoughts and feelings. These shades are known as the Corezan 45, and any Corezan dyer worth his salt knows how to reproduce them. Statements can be made for or against anyone, as general messages or to signify emotions.

There are two types of colors in this language: indicative colors and singular (or simple) colors.

Indicative colors have two layers of meanings: a straightforward and often neutral meaning (such as an emotion), and a secondary meaning that is a complex statement, typically insulting. The secondary meaning is typically shown by use of ribbon, lace, embroidery, or other embellishments. Occasionally secondary meaning is only obtained by use of a partner color. These are sometimes referred to as nonstandard secondary meanings.

Singular colors have a single meaning. They are colloquially referred to as statement colors because their meaning is often bold. However, many pair these colors with others to alter the meaning.




White in general: Often perceived as a polarizing color, white is typically used for shock value.

Pure white (s): permission/authorization
Eggshell (s): to not remember, forgetful
Cream (i): false, insincere. Secondary: an accusation of untruthful words
Ivory (s): rare, valuable, treasured
Pearl (i): smothered, contained, restricted Secondary: associated with slavery
Antique white (s): unreparable differences

Black in general: Seen as a color of intimacy and rebirth, black is nonetheless a color that is almost never advised to wear in large amounts in public. It is a color of absolutes, and while acceptable as a minor accent to underscore a statement, to wear head-to-toe black in public would be likely to cause discomfort at the least, and vendetta at the worst.


Pure black (i): Associated with rot. Rebirth. Secondary: Foreshadow/declare demise, typically used as a threat. || Brides will often wear black undergarments on their wedding night.
Coal (i): The opposing party is wrong. Secondary: associated with traitors; accusing the other party of treachery when in public. Traitors to the state wear this color.
Ebony (s): indifference, sometimes used as an accent to soften the tone of another color
Onyx (s): Endearment, intimacy
Jet (s): Jealousy

Red in general: A sign of longevity and passion of all kinds, red is a popular color across Corezo's many cultural divides.

Corezan red (standard red)(i): cleverness Secondary: generally to praise someone for their cunning, occasionally a tacit approval towards a rival
Ruby (s): finality
Crimson (s): A strong anger
Scarlet (i): money Secondary: a representation of wealth, of monetary support or recent gains
Carmine (i): humility Secondary: used with other colors to indicate something someone should feel humiliation over
Cerise (i) : Parenthood, particularly motherhood. Secondary: Paired with other colors to praise or insult ones heritage. Insults to one's mother or father are very popular by combining with feminine or masculine colors.


Green in general: A color long used to represent sensuality, green nonetheless has many more subtle meanings that the astute individual can make use of.

Pigment green (i): Salaciousness, raunchy Secondary: whoring around; typically used to accuse someone literally or figuratively of sleeping with the enemy
Jade (s): criticism, critical of something
Moss (s): virginal, inexperienced
Myrtle (i): flirtation, fertility Secondary: Desire for someone or something (typically paired with another color)
Emerald (i): too little, too late Secondary: used to imply that with the right persuasion amends might be made


Yellow in general: Generally viewed as a positive color, yellow often represents a gentler side of the color language, though it is acknowledged as capable of being used to a cutting effect. In that way, mixing soft with sharp, it is a color traditionally associated with feminimity.

Pigment yellow (i): happiness, good fortune Secondary: used to indicate how long the happiness or good fortune will continue (ie, forever happy (popular at weddings) or enjoy it while it lasts or be happy while you can etc)
Goldenrod (i): positive, high spirited Secondary: a claim that someone is naive or a feckless idiot
Aureolin (s): whimsical (typically used to represent the arts)
Jasmine (s): feminimity
Saffron (s): superior quality, pride in something excellent
Citrine (i): innocence Secondary: there has been leniency or foolishness and it will not continue

Blue in general: Thought of as the working man's color, blue is popular amongst the common folk. It is a wishful color that stands for hope even while concealing darker undertones.

Pigment blue (i): extravagance Secondary: gaudy or crudeness, shallowness, stupidity
Cornflower (s): hope
Sapphire (i): life Secondary: mourning of life, usually paired with true black
Sky (i): stoutheartedness Secondary: bravery in the face of opposition. Paired with the right color, cowardice.
Steel (i): Martial, military Secondary: A threat of violence or a pledge of support

Orange in general: The color of bleeding hearts everywhere. Orange is a color used to show sympathy and sincerity. Most people consider it the color of truth.

Pigment orange (i): affectionate, friendly Secondary: hurt this person and you will die a horrible death (also known as 'come at me, bro')
Flame (s): sincerity
Amber (i): sympathetic, compassionate Secondary: a fool, the butt of everyone's jokes
Peach (i): Neutrality, considering all angles Secondary: an exclusion, usually paired with another color


Purple in general: Manners and good breeding are important in Corezo. The color purple doubles both as a way to show one has good breeding, and to cast doubt as to another fellow's. Being that Corezo is patriarchal in how it follows bloodlines, purple is traditionally a masculine color.

Pigment purple (i): elegance Secondary: lacking the manners of a fat, awkward cow -- and other such similar insults.
Violet (i): complimentary Secondary: used to praise the host for excellence in manners (lace), grounds (pearls), entertainment (ribbon), or food (transparent fabric overlaid, typically organza).
Tyrian (s): masculinity
Amethyst (s): false, untrue
Orchid (s): Heritage, family pride. Typically used with family colors.
Plum (i): Gentility, civility Secondary: Ass-kisser

Gold: Complexity, day, brightness

Silver: Purity, night, darkness

Common color combo meanings

Common color placement meanings

Head: Typically refers to the other party. A broach, lace, gold or silver embroidery, or other expensive embellishments put onto headgear draw attention to it, making it the primary statement.

Single color: Referring to the host.
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Diego » Thu Oct 10, 2013 7:59 am

I very much like where you are going with the language of colours for Corezo :)

So much scope for extra levels of social intrigue. So many more reasons for people to want Diego dead.
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Re Eyropan Brainstorming: Imperial Card Deck/La Mano Conquis

Post by Saguzar » Tue Nov 12, 2013 1:51 am

La Mano Conquista is a game of trumps played with four suits of ten cards, and is most commonly played with 2, 4, or 6 players.

It is a popular game amongst the nobility, and there are many secret languages pertaining to signalling, as players construct their own coded tells to let their partners know which cards they have.

Some players use the game and their own secret cant of signals to conduct the business of intrigue in public, unbeknownst to onlookers.


===The Imperial 40-Card Deck===

===The Suits===
Bishani (coins)
- Representing the merchant class and magic
Copas (cups)
- Representing the nobility
Espadas (swords)
- Representing the military
Bastos (batons/staves)
- Representing the working class

Each suit is numbered 1-7 and 10-12, with 10-12 consisting of face cards.
(Extended suits, for other card games, will also include the 8 and 9, to create a 48-card deck. However, many games only require the basic 40-card deck - especially in Corezo where La Mano Conquista is the most popular card game)


===The cards, in order of points value===
Emperor - 11 points
Province - 10 points
Duque - 4 points
Caballero - 3 points
Knave - 2 points
Numbered 2,4,5,6,7 - 0 points


===Notable trivia relating to the cards in Corezo===

1/Ace - Emperor: this card is always the highest ranked, and typically features a likeness of the Emperor surrounded by a suit-relevant motif. Strictly speaking 1 - The Emperor - is a face card also, and yields more points than all other cards. The card itself forms a complex political statement.
3 - Province: In Corezo, this card is often called the Province card, and represents the three duchies. It is not unusual for decks made specifically for a noble family to have their heraldry featured on the Province card.
12 - Duque: Decks made in each Duchy normally contain a likeness of the present Duque. It can be considered an insult to play with a deck containing the likeness of a previous Duque.
11 - Caballero, the knight: Occasionally popular fencers or the winners of Ducal tournaments will have their likenesses appear in decks. It is considered an honor, and it is not unknown for some to brag that they have appeared in several decks, and have a printing of the decks to prove it.
10 - Knave, or criminal: whilst commonly the picture of a drunken man of ill-repute, sometimes wanted criminals who elude capture for lengthy periods end up featured in decks in the hope someone recognises and reports them.


===The Imperial Deck Outside of Corezo===

The 40-card deck is popular in many parts of Eyropa, and each province often has its own take on the name and appearance of each face card, though the Emperor and most numbered cards tend to be identical to the Corezan deck.

With regards to card 3, other Eyropans tend to explain the card's point value reflecting a trinity of Empire, Province, and Home: i.e, the land in which the face cards below the emperor reside.

The Duque, Caballero, and Knave feature the most variety, depending upon a province's social hierarchy and culture. But Any Eyropan could acclimatise to a province-specific deck's markings within a game or two.

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Re: Eyropan-Mediterranean History and Brainstorming

Post by Saruna » Fri Nov 29, 2013 6:45 pm

Fan language - for adaptation. Taken from: http://graphitesmudge.tumblr.com/post/6 ... -victorian

In the Victorian era, hand-fans were used not only to cool oneself but also as a secret way to communicate the language of love. For example, by running one’s fingers through the fan’s ribs, one is trying to say, "I want to talk to you." The enigmatic language of the fan was widely used by both men and women.

I. A fan placed near the heart.
"You have won my love."

II. A closed fan touching the right eye.
"When may I be allowed to see you?"

III. A closed fan moved threateningly.
"Do not act so impudently!"

IV. A half-opened fan pressed to the lips.
"You may kiss me."

V. Covering the left ear with an open fan.
"Do not betray my secret."

VI. Hiding the eyes behind an open fan.
"I love you."

VII. Shutting a fully open fan slowly.
"I promise to marry you."

VIII. Fanning oneself slowly.
"I am married."

IX. Letting one’s fan rest on the right cheek or the left.
"Yes" and "No", interchangeably.

X. Opening and closing the fan several times.
"You are cruel."

XI. Fan in front of the face.
"Follow me."

XII. Twirling the fan in the left hand.
"We are being watched."

XIII. Fan held over left ear.
"I wish to be rid of you."

XIV. Carrying an open fan in the left hand.
"Come and talk to me."

XV. Opening a fan wide.
"Wait for me."

XVI. Placing the fan behind the head with finger.
"Goodbye."
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Re: Eyropan-Mediterranean History and Brainstorming

Post by Diego » Wed Aug 12, 2015 7:44 am

Things to do:
Gladiatorial arenas and combat in Quijas - probably need an Arena in Qadis

----------------------

(17:33:18) Saruna: and some of them could be captured for use in the arenas!
(17:33:33) Diego: Arenas?
(17:33:40) Saruna: yeah, in quijas
(17:33:58) Diego: There are arenas now? o.O
(17:34:06) Diego: When did that happen?
(17:34:07) Saruna: there have been since I made it
(17:34:11) Diego: How do they work?
(17:35:15) Saruna: when I set up corezo, each duchy had influences from a period of time in spain, typically from a time when it was being held
(17:35:44) Porter: Katona has been logged out (Timeout).
(17:36:00) Diego: Can you link me the details? I want to read :)
(17:36:09) Saruna: I never did a full write up but
(17:36:15) Saruna: qamra's early history
(17:36:23) Diego: whaaaaaat
(17:36:28) Diego: Do the write up!
(17:36:39) Diego: No wonder I didn't know about it
(17:36:47) Saruna: dude
(17:36:51) Saruna: I talked about gladiators with ou
(17:36:57) Saruna: granted this was like two yearsa go
(17:36:57) Diego: When?
(17:37:07) Saruna: 2013
(17:37:16) Diego: No wonder
(17:37:20) Saruna: http://www.tharshaddin.com/rp/vi​ewtopi ... 682#p35682
(17:37:21) Diego: Do the write up!
(17:37:37) Saruna: well, do you want apthoni first?
(17:37:43) Saruna: or tagi & sertor first?
(17:38:53) Diego: How long is a write up on Gladiation going to take? I mean, really now =p
(17:39:22) Saruna: to do it well and make it make sense with the rest of corezo? I'd need to research.
(17:39:23) Diego: How does the Empire view bloodsports?
(17:39:28) Saruna: there's no way I wouldn't.
(17:40:29) Saruna: slavery is legal though its practices vary by provinces, so I don't think there's a lot of .... frowning upon it
(17:40:41) Saruna: but I dunno, that'd be something to consider too
(17:40:49) Diego: We should probably combine the research into gladiatorial combat along with the Empire's stance on slavery and bloodsports so that we can have something a bit more concrete in the setting
(17:40:52) Saruna: maybe there's a lot of paperwork or heavy fees, I dunno
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