Nim

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Nim
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Posts: 3
Joined: Tue Dec 16, 2014 10:40 am
Name: Nim
Race: human

Nim

Post by Nim » Wed Dec 17, 2014 7:05 am

Name: Nim
Age: 21
Race: Human
Height: 5'1
Weight: 51kg

Physical Description:
Nim is a diminutive firecracker. Bulky flame resistant fabric hides a slender body suited to fitting tight spaces in the gearworks of machines and the cramped confines of her workshop.
Shoulder length bright red hair frames a cherubic face and button nose that might be pretty if it wasn't stained with soot and axle grease.

Possessions:
Nim owns a small shop of novelty items in Marn's commercial district
"Nimble Nim's Combustive Curiosities" With an attached workshop and one room apartment.

An assortment of tools for the repair and construction of mechanical devices.

A decorative crossbow gifted from her mentor

A dusty long coat lined with pockets for tools

A tabby cat named Artemis

Powers or Strengths:
Nim has a single magical ability, of which she is completely unaware. She is able to inherently understand mechanical devices which she has the opporunity to touch and examine. This allows her to identify problems and make quick repairs assuming she has the tools and materials available.
When examining gnomish or magical devices she can only understand the directly mechanical pieces. The magical aspects are a mystery.
Nim believes this ability has to do with hearing, touch and good sense. In reality it would be best described as an extra sense.
She cannot identify flaws in devices she has not personally encountered including her own inventions before their construction. As a result her experiments and creations can be dangerous until tested.

Nim is proficient handling and maintaining ranged weapons as a result of her work.
She is an adept climber and quite agile
She has a keen analytical mind and boundless creativity usually funneled into inventing curious solutions to common problems

Weaknesses:
Nim is quite forgetful. Whether recalling her schedule, a person's name or the route home from a new place she encounters consistent frustration meeting the expectations of others in social and chronoligical situations.
She also has a habit of forgetting important items to carry into important situations, from bolts for her crossbow to money for food

Nim's mind moves at a mile a minute. She has a habit of completing people's sentences and disrupting the flow of conversation with non sequitors as her internal monologue leaves the topic at hand behind.

Her relentless logical approach to problems makes magic frustrating and occasionally causes headaches; She finds visible magical talent disquieting more for this reason than dogma

She knows little of tact and a life surrounded by farmers and smiths has left her with a slightly crass mouth. Her pragmatism carries over into social situations and she frequently says the wrong thing, always surprised when people take offense.

Her height can make it difficult to get attention when she wants it.

Nim also carries a chip on her shoulder about gnomish engineering. She believes her own creations are more reliable and becomes frustrated when her work isn't taken seriously

Nim is physically weak and has never seen real violence. Though she likes to think of herself as brave she has no idea what she would actually do in real danger


History:

Nim was born to a modest farming family in Shim. Her days were occupied with agriculture, the discussion of agricultural techniques, and lessons on the history of agriculture broken up only occassionally by hunting. She was bored beyond tears.

On a trip to the city at the age of 8 Nim saw a demonstration of mechanical toys in the market and became fascinated by the animation of dead things like metal into spinning chirping wonders.
While handling a particularly beautiful device she lost her grip and watched in horror as it broke on the street. Nim scrambled to pick it up, a small piece had fallen out and after quickly examining the device she surreptitiously replaced it. The rotund salesman spied her efforts and was intrigued.
"How did you know where to put it?" He asked.
"That was where it goes" She replied nervously.
His hearty chuckle relaxed her nerves and the portly man spoke with Nim at length about machinery and the marvels of clockwork. She couldn't ask her questions quickly enough.
Eventually her inquiries took her to the industrial district and the marvels of gnomish manufacturing. Her world had been cracked wide open.

Years stretched by in the quiet of Shim and Nim spent her nights dreaming of bigger things, of gadgets and gears and mechanical wings. She saved her coin and over time acquired books and tools, and took her first uncertain steps into the world she knew she wanted.

Her first attempts were simple and shoddy. A rusty springloaded puppet was her pride and joy. For weeks she modified it, added gears to the arms and a crank to wind and swing them. It was on a warm summer day playing with her creation that Nim met a man named Ardent.

He was wide and tall as a door with a kind smile behind graying whiskers and had a deep resounding laugh that put Nim at ease. He wanted to know about her toy and the eleven year old was more than happy to talk his ear off about everything she'd seen in Marn.
"Would you like to learn more?" Nim discovered that Ardent was a metal smith, familiar with clockworks on rare orders and knew a few people in bith Marn and Shim who could answer her questions and feed her learning. His son had left home and he was without an assistant. An offer of tutelage for help around the shop. Nim coudn't accept quickly enough. Although her father required her to work on the farm, he recognized her opportunity and Nim was allowed four hours a day for lessons from Ardent

Every year after her eleventh brought renewed dissapointment as the marks on the wall showed her brothers growing stature as her own remained the same. At fourteen, when the new height fell slightly lower than the last, Nim's father finally acknowledged that she would never be big enough truly help with the farm.
And finally she was free to commit herself fully to her true calling.

Nim took occasional custom orders for decorative clockwork weapons under Ardent's patient watchful eye. The wealthy patrons were usually more concerned with form than function but she always took pride in the simple mechanics and no job was ever purely 'decorative'. Each commission was tested and retested to ensure whatever fancy addition the client had requested didn't compromise its essential workings. In her spare time she practiced her skills to build small machines, to make toast, to scratch the back of the tired farmer down the lane, an automatic feeding trough for the neighbor's pigs. From time to time one of Ardent's friends would visit from the University and endure a barrage of eager questioning from the young apprentice. They would show her new designs and point out flaws in her own schematics, slowly expanding her mind to what was possible.

Eventually Ardent grew tired and old. No longer to handle the workload even with Nim at his side. When it became clear that Nim had taken over the majority of the work Ardent took her aside and told her he was retiring.

At first she was heartbroken; She couldn't imagine going back to the farm, but he laughed that deep rich laugh and told Nim that the shop was hers. He sent letters of recommendation to his clients and opened his books. It wouldn't be easy, not everyone would accept the change and she would need to make her own connections. To that end Ardent advised her to go to Marn. Nim spent some months finishing her commisions and saving every coin and when she thought she'd saved enough she said her goodbyes to her two fathers and travelled to city to start her true life.

It wasn't enough. The months of slaving away and living on scraps afforded her a down payment on a hole in the wall. No plumbing, no light, and all the comfort cold stone can offer. But Nim was free and too excited to care, in a city of hustle and bustle and wonder and big, big ideas. So she set up shop and went to work, to make the world a better place.

Competition was tough. Gnomes dominated the markets she hoped to thrive in. It turns out that people are quite content with technology as likely to explode in your kitchen as toast your bread. Nim struggled to find customers willing to pay for materials for a device that was only guaranteed not to kill them. So she turned to creativity, tried to predict what people would need that hadn't been made, created toys and distractions that the gnomes hadn't thought of yet; Even found a select few willing to pay for weapons that limited their fury to the enemy. The only times of pure happiness were when Ardent would come to visit and she'd show him her designs as they talked deep into the night. Slowly she carved out her niche and paid off her debts, her big ideas sitting on a dusty shelf, confronted with an unenthusiastic reality.

Rumblings of rebellion in the city have largely passed Nim bye. The government is corrupt and scary, this is a fact. Magic corrupts people and is scary, this is also a fact. But for now the world and all its horrors have failed to blunt the relentless optimism of a girl with dreams. Even stuck in a hovel, making cheap toys for bored aristocrats, she knows that more is waiting just around the corner.

Nim knows she could do amazing things; Great cogs and flying machines.
She believes she could change the world. If someone would give her a chance
Last edited by Nim on Fri Dec 19, 2014 12:51 am, edited 5 times in total.

Nim
Outsider
Posts: 3
Joined: Tue Dec 16, 2014 10:40 am
Name: Nim
Race: human

Re: Nim

Post by Nim » Wed Dec 17, 2014 12:44 pm

Ready for review

User avatar
Saruna
Staff
Posts: 1959
Joined: Tue Mar 03, 2009 8:08 pm
Name: Saruna Rischett
Race: Human

Re: Nim

Post by Saruna » Thu Dec 18, 2014 5:46 pm

Hey there, and again, welcome to Thar!

I very much like the character concept, and I'd like to thank you for reading the setting and asking questions -- it's clear that you took the 'start small' seriously, and that makes it so much easier.

The one thing that really sticks out about this character to me is that she's a proficient marksman with the crossbow: this isn't really mentioned anywhere, and I'm not sure where or when in her life she'd have the time or find someone to train her to become so good with it. It's clear the majority of her time has been spent on mechanical engineering. Is this necessary for the character? Keep in mind that most characters on Thar are not combat capable, so if you're worried about your character needing to defend herself from roaming Samurai Ninja Masters, fear not!

If you feel her marksmanship is integral to the character I would like to see a section in the history detailing when she learned, from who, and why she practices enough to remain proficient. Why does a girl who is head over heels for engineering feel the need to practice with a crossbow? What drives her? Why is this important to her?

Additionally, if you keep this ability, I'd like to see a corresponding weakness to that combative ability. Feel free to be creative with it

Also keep in mind that the more complex her gadgets become, the more work and specialized craftsmanship they'll require. Things like springs, screws, etc will all need to be specially made, and will be costly because they are not mass produced.

Aaand, finally, note that it's an hour or two distance walking between Marn and Shim -- they are not terribly distant from each other, and folks from Shim make the trip every day to sell their goods.

If you have any questions or comments feel free to reply to this thread, send me a pm, or catch me in chat. Please leave a reply to this thread when you are ready for me to look at it again.
#biologicallyconscientious||Characters and threads.

Nim
Outsider
Posts: 3
Joined: Tue Dec 16, 2014 10:40 am
Name: Nim
Race: human

Re: Nim

Post by Nim » Fri Dec 19, 2014 12:58 am

Made some adjustments. Ready for review

User avatar
Saruna
Staff
Posts: 1959
Joined: Tue Mar 03, 2009 8:08 pm
Name: Saruna Rischett
Race: Human

Re: Nim

Post by Saruna » Fri Dec 19, 2014 7:23 pm

Approved.

Please make sure to use periods and try to capitalize things properly in your posts!

We highly advise new players to be active in seeking out threads or rp partners. Too often new players will join and wait for others to invite them into threads, and wind up sitting and waiting for months or until they give up. Thar is a place where people tend to be more passive then active when it comes to starting new threads, so oftentimes you won't get a thread until you start actively seeking one out!

Here are some links to help get you started:
Plot Discussions
Characters Available for Plots (ignore the dates of those posts -- everyone in the thread is active)
Plot Ideas & Looking for Characters (same as above)

Good luck and happy rping!
#biologicallyconscientious||Characters and threads.

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