har Shaddin is referred to as "freeform" roleplaying because there are no explicit rules for performing actions. All of the rules we have are designed only to ensure fairness, cooperation, and a consistent setting. We do not use numbers to define our characters' stats or have exhaustive lists of equipment. This is not a competitive game. We are not here to 'win' anything or kill other characters, and if you attempt to play too powerfully or to be too imposing on others, you will ostracise yourself from the other writers and end up cold and alone.
First and foremost are the cardinal rules. Breaking these will result in warnings and bans.
f you've never done this or any online roleplaying before, you may want to view the forums and examine how other writers are interacting with each other. It's fairly simple once you get the hang of it.
Playing is done by writing your character's actions and responding to what other characters are doing. You can only respond to people's actions and play your character. You can't write for other people or control their characters (that's called cheating, or autoing) and you can't kill them unless they agree or a staff member OK's it.
Combat is not the primary goal of writing here.
If your character is in a fight, it is in your best interest to do a few things:
If you are comfortable with the people you are writing with, you may wish to come to an agreement with them to allow auto-hits. This means that "you can hit me if I can hit you" and can make everything much easier. Do this only if you're mature enough to be able to compromise for good writing and only if you have gotten to know the other person. If it causes a problem: take your losses, call it off, and don't cause a scene.
You cannot kill another player's character without having permission to do it, or unless a staff member says you can. That means that your play should not revolve around trying to kill other characters.