[It has been a long time since I've done anything like this and it shows. Please bear with me. I took some liberties with the setting and hope I haven't caused any conflicts with existing lore. Feedback is love.]
Description: Calanon is tall and lean with a mess of golden curls that hide gently pointed ears. He is fair-skinned but has clearly spent most of his life outdoors. He has expressive blue-grey eyes and an easy smile. He carries himself with quiet confidence and usually prefers listening to speaking. He favors simple, comfortable clothes in blues and browns. If you manage to catch him without his usual layers of clothing you can see the tattoos from his right wrist to his chest, a blend of traditional Norroenirlundic iconography and arcane elven symbols.
Possessions: A sturdy oak staff and weather-worn blue cloak for long journeys. Pouches of aromatic herbs and tinctures. He never goes anywhere without carrying a large leather-bound book with him, usually kept in a leather satchel slung over one shoulder. His most prized possessions are the half-dozen letters from his sister written in a cipher the two have used since childhood. Being a wanderer he has the standard traveling kit: bedroll, tent, flint and steel, etc.
Powers or Strengths: Empathetic healing magic. Calanon feels an innate connection with other living things and can use this skill to cure illnesses or heal wounds. The greater the injury, the more focus and energy are required, making this magic unsuitable for the chaos of battle but quite useful in the aftermath. Theoretically this connection could be used to cause harm rather than healing, but he has adamantly refused to explore that aspect of his talent. His magic is a last resort, especially in Thar Shaddin. He has studied medicine for most of his life and can function quite well as a physician without having to use magic.
He has an analytical mind and a deep-seated curiosity about the nature of reality. He firmly believes that no knowledge should be forbidden. He is fond of codes and ciphers and keeps most of his writing encrypted for fun rather than concerns for his privacy.
His staff is mostly just a walking stick, but when pressed he can use it to defend himself with moderate skill. It’s enough to drive off the occasional bandit or wild animal, but against a trained swordsman he’d be better off using diplomacy.
Weaknesses and Flaws: Empathy is a strength and a weakness. Calanon finds large social functions exhausting, particularly those dominated by negative emotions. He has very little patience for machinations of any sort, particularly sinister ones. His curiosity and thirst for knowledge have gotten him into trouble before and likely will again, as he is quite willing to bend or break the rules in order to learn. He is a terrible liar. For the first time in his life he is separated from his sister, and he is still trying to adjust to being alone.
He has an instinctive mistrust of anything connected to Puradynism. For obvious reasons. He tries to be polite to everyone he meets but finds it especially difficult with clergy and the very religious. Since his existence is illegal in much of Eyropa he has developed a relaxed view of the law: if it doesn't hurt anyone and no one saw it, who cares? (The guard, usually. Bunch of sticklers.)
Lightning Round: Terrified of spiders. Into muscley warrior types. Prone to headaches, especially if he overuses his magic. Gimpy left shoulder. Sweet tooth. Idealist. Doesn't trust horses. Loves puns and other dad-jokes.
History: Calanon was born in a small village in northwest Norroenirlund. He is eldest of two children born to Svanir One-Arm, a human fisherman, and Nemalatuis, an elven mystic. His sister, Haelia, is two years younger and was his closest friend growing up. She was the first to know Calanon had inherited his mother's connection to the astral plane. He recalls very little of his parents, as they died in a fire when he was young. He and Haelia lived with their uncle afterward. Their village was small enough that most of the townsfolk didn't mind his magic. He returned their trust by acting as the town physician. He only used his magic sparingly, sticking to herbal medicines if possible to avoid attracting attention.
A small fishing village on the edge of civilization could only hold the interest of a pair of curious, adventurous souls for so long. Soon after Haelia came of age she and Calanon left to find their fortunes. Haelia had her sword and her music, while Calanon had his books and his herbs. The pair traveled Eyropa taking odd jobs as they found them, but between Calanon’s magic and Haelia's rebellious nature they were never able to stay in one place for long.
Their wandering finally came to an end when they arrived in Ta Netjeru. The Puradynics' hold over the local populace was tenuous at best and Calanon's magic was seen as a useful quality rather than a mortal sin. The archipelago in which they settled was a notorious pirate haven kept mostly civil by its shrewd governor, Adeyemi, who maintained a profitable peace through suspected connections to organized crime. The pair attracted his attention by stumbling on and thwarting a plot to assassinate him. Adeyemi and Calanon immediately hit it off, and over time he ended up being appointed official court physician and unofficial consort.
It was a comfortable life. Calanon had access to the impressive library and devoted most of his free time to studying medicine and magical theory. Haelia turned down the governor’s offer of patronage in favor of playing at trashy taverns and doing freelance mercenary work. Adeyemi never really recovered from the attempt on his life. He became increasingly paranoid over the years and eventually brought in a telepath to ferret out dissent. He also pushed Calanon to use his skills to quietly eliminate his political enemies. When Calanon refused, he arranged for the telepath to “convince” him otherwise. Haelia went searching for her missing brother, discovered the plot, and killed the telepath. They fled north and agreed it would be safer to split up for the time being. After landing in Keltaris Haelia traveled west while Calanon headed east, figuring Thar Shaddin is the last place someone would think to look for a mage.